package loopping import ( actorRemote "f1-game/internal/actor_remote" cfacade "github.com/cherry-game/cherry/facade" clog "github.com/cherry-game/cherry/logger" ) type component struct { cfacade.Component envs []string } func New() *component { return &component{ envs: []string{ "test", "su", }, } } func (c *component) Name() string { return "loop_ping_component" } func (c *component) OnAfterInit() { // if slices.Contains(c.envs, cprofile.Env()) { // for range 128 { // go c.ping() // } // } } func (c *component) ping() { for { if actorRemote.CenterOps.Ping() { } else { clog.Warn("ping error") } } }