// Code generated by excel export. DO NOT EDIT. package data import ( "f1-game/internal/types" ) var MailTemplate = &mailTemplateConfig{} func init() { _allList = append(_allList, MailTemplate) } type ( MailTemplateRow struct { ID int32 `json:"ID"` // ID ExpireDays int32 `json:"ExpireDays"` // 过期天数 Rewards types.Assets `json:"Rewards"` // 邮件奖励 } mailTemplateConfig struct { baseConfig list []*MailTemplateRow // all list idUniMaps map[int32]*MailTemplateRow // key:id } ) func (p *mailTemplateConfig) Name() string { return "mail_template" } func (p *mailTemplateConfig) Init() { p.idUniMaps = map[int32]*MailTemplateRow{} } func (p *mailTemplateConfig) OnLoad(maps interface{}, reload bool) (int, error) { if reload && p.denyLoad { return 0, nil } var list []*MailTemplateRow if err := DecodeData(maps, &list); err != nil { return 0, err } p.list = list idUniMaps := map[int32]*MailTemplateRow{} for _, row := range list { idUniMaps[row.ID] = row } p.idUniMaps = idUniMaps return len(list), nil } // func (p *mailTemplateConfig) OnAfterLoad(_ bool) { // } func (p *mailTemplateConfig) List() []*MailTemplateRow { return p.list } func (p *mailTemplateConfig) GetByID(id int32) (*MailTemplateRow, bool) { value, found := p.idUniMaps[id] return value, found } func (p *mailTemplateConfig) ContainID(id int32) bool { _, found := p.idUniMaps[id] return found }