package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" "f1-game/internal/pb" ) // 玩家消灭城防部队数 type PlayerCastleKill struct { eventBase.DataEvent[*pb.I32] } func NewCastleKill(playerID int64, configID int32) *PlayerCastleKill { return &PlayerCastleKill{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_PlayerCastleKill, &pb.I32{ Value: configID, }), } } func (p *PlayerCastleKill) ConfigID() int32 { return p.Data().Value }