package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) // 队伍上阵 type TeamUp struct { eventBase.DataEvent[int32] } func NewTeamUp(playerID int64, teamID int32) *TeamUp { return &TeamUp{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_PlayerTeamUp, teamID), } } func (p *TeamUp) TeamID() int32 { return p.Data() }