package db import ( "errors" cherryApp "f1-game/internal/cherry_app" dbFacade "f1-game/internal/component/db/facade" nameDB "f1-game/internal/name/db" dbEquip "f1-game/nodes/game/internal/db/data/equip" clog "github.com/cherry-game/cherry/logger" "go.mongodb.org/mongo-driver/v2/bson" "go.mongodb.org/mongo-driver/v2/mongo" ) type ( // EquipTable 装备表 EquipTable struct { PlayerID int64 `bson:"PlayerID,omitempty"` NodeID string `bson:"NodeID,omitempty"` dbEquip.Data `bson:"Data,omitempty"` dbFacade.TableBase `bson:",inline"` } ) func (p *EquipTable) TableName() string { return nameDB.Table_Equip } func (p *EquipTable) PrimaryValue() any { return p.PlayerID } func (p *EquipTable) CheckField() { if p.Equips == nil { p.Equips = dbEquip.Equips{} } } func (p *EquipTable) Save2Queue() { save2Queue(p) } func GetEquipTable(playerID int64) *EquipTable { if val, ok := equipTableCache.GetIfPresent(playerID); ok { return val.(*EquipTable) } equipTable := GetEquipTableFromDB(playerID) equipTableCache.Put(playerID, equipTable) return equipTable } func GetEquipTableFromDB(playerID int64) *EquipTable { table := newEquipTable(playerID) filter := bson.M{ nameDB.Field_NodeID: table.NodeID, nameDB.Field_PlayerID: table.PlayerID, } err := dbComponent.FindOne(table, filter) if err != nil { if errors.Is(err, mongo.ErrNoDocuments) { clog.Warnf("[playerID = %d] not found, create new one", playerID) return table } clog.Errorf("[playerID = %d] db error = %v", playerID, err) return table } table.CheckField() return table } func newEquipTable(playerID int64) *EquipTable { return &EquipTable{ PlayerID: playerID, NodeID: cherryApp.NodeID(), Data: dbEquip.NewData(), } }