package player import ( capp "f1-game/internal/cherry_app" nameActor "f1-game/internal/name/actor" cfacade "github.com/cherry-game/cherry/facade" ) func (p *actorPlayer) mapPlayerCallWait(mapNodeID string, funcName string, req any) int32 { target := cfacade.NewChildPath(mapNodeID, nameActor.Map_Player, p.playerID) return capp.CallWait(target, funcName, req, nil) }