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["cs","PlayerCheckName","bool","bool","bool","bool","true","玩家","创建玩家时是检测否敏感词 1.开启"]
["s","PlayerInitItems","string","ArrayIntList,ArrayIntListConverter","array","types.Assets","[]","玩家","初始的道具列表 [[道具id,数量],[道具id,数量]]"]
["s","PlayerInitHeros","string","ArrayIntList,ArrayIntListConverter","array","types.Assets","[[200108,1]]","玩家","初始的英雄列表 [[道具id,数量],[道具id,数量]]"]
["s","PlayerInitEquips","string","ArrayIntList,ArrayIntListConverter","array","types.Assets","[]","玩家","初始的装备列表 [[道具id,数量],[道具id,数量]]"]
["s","PlayerInitCurrencies","string","ArrayIntList,ArrayIntListConverter","array","types.Assets","[[1,0],[2,1000],[101,10000],[102,10000],[103,10000],[104,50000],[201,40000]]","玩家","初始的货币列表 [[道具id,数量],[道具id,数量]]"]
["cs","PlayerChangeNameCost","string","ArrayIntList,ArrayIntListConverter","array","types.Assets","[[2,500]]","玩家","玩家改名消耗"]
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["cs","PlayerDescLenLimit","int","int","int","int","30","玩家","玩家简介限制长度"]
["cs","PlayerShowDataCount","int","int","int","int","6","玩家","数据设置-数据展示个数"]
["cs","BuildUpRefundRatio","string","float,FloatConverter","float","float32","0.8","建筑","建筑升级取消返还比例"]
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["cs","BuildConscriptRefundRatio","int","int","int","int64","10000","建筑","征兵退还比例(万分比)"]
["cs","HeroInitMoveSpeed","int","int","int","float32","10","英雄","英雄初始移动速度"]
["cs","HeroMaxStar","int","int","int","int32",5,"英雄","英雄最大星级"]
["cs","HeroCapacity","int","int","int","int32",200,"英雄","英雄容量"]
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["cs","HeroInjureTime","int","int","int","int64","180","英雄","英雄重伤时间（秒）"]
["cs","SkillUpItemID","int","int","int","int32",3,"技能","英雄技能升级所需道具ID"]
["cs","SkillRefundRatio","string","float,FloatConverter","float","float32",0.8,"技能","英雄技能重置返还比例"]
["cs","SkillRefundRatio0","string","float,FloatConverter","float","float32",1,"技能","英雄技能重置新手期返还比例"]
["s","MailLimitNum","int","int","int","int32",100,"邮件","邮件数量上限"]
["s","MailExpireDay","int","int","int","int64","1","邮件","邮件过期天数(到期即删除)"]
["cs","MailTitleMaxLength","int","int","int","int","11","邮件","邮件标题最大字符数"]
["cs","MailContentLength","int","int","int","int","600","邮件","邮件内容最大字符数"]
["c","MailTitleMaxLengthLimit","int","int","int","int","7","邮件","邮件列表标题最大显示字符"]
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["s","ItemInitStoneYield","int","int","int","int64","0","道具","初始每小时,增加 石料 数量"]
["s","ItemInitGrainYield","int","int","int","int64","0","道具","初始每小时,增加 粮食 数量"]
["s","ItemAddSecond","int","int","int","int64","60","道具","添加资源秒数"]
["cs","ItemChestSingleLimit","int","int","int","int64","100","道具","单次开启宝箱数量上限"]
["s","MapInitManorLimit","int","int","int","int32",30,"地图","初始领地上限值 (通过任务和道具可提升上限)"]
["cs","LordMaxLevel","int","int","int","int32",50,"领主","领主最大等级"]
["cs","FriendAddOpenLv","int","int","int","int32",5,"好友","好友添加条件(领主等级)"]
["cs","FriendNumLimit","int","int","int","int",300,"好友","好友人数上限"]
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["cs","FriendGroupCreateLimit","int","int","int","int","9999","好友","好友群组创建上限"]
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["cs","FriendPrivateChatSaveTime","int","int","int","int64",3,"好友","好友最近私聊超过3天没有新消息,就从列表移除"]
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["cs","EquipEnhanceMOCoinCost","int","int","int","int64",100,"装备","装备强化时提升成功概率消耗的MO币(客户端改完删除)"]
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["s","LeagueRecommendNum","int","int","int","int32",5,"联盟","推荐联盟数量"]
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["cs","LeagueSearchPageNum","int","int","int","int32",100,"联盟","单页显示联盟数量"]
["cs","LeagueMailTitleLimit","int","int","int","int32","11","联盟","联盟邮件标题字数限制"]
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["cs","LeagueDecreeMailLimit","int","int","int","int32","10","联盟","联盟法令邮件数量上限"]
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["cs","LeagueCommandMailLimit","int","int","int","int32","100","联盟","联盟指挥邮件数量上限"]
["cs","LeagueChangeNameCost","string","ArrayInt,ArrayIntConverter","array","types.Asset","[2,300]","联盟","联盟名称修改消耗"]
["cs","LeagueChangeAbbNameCost","string","ArrayInt,ArrayIntConverter","array","types.Asset","[2,300]","联盟","联盟简称修改消耗"]
["cs","LeagueApplyLimit","int","int","int","int32","50","联盟","联盟入盟申请上限 针对联盟"]
["cs","LeagueLogLimit","int","int","int","int","200","联盟","联盟单页签类型日志数量上限"]
["cs","LeagueTransferTime","int","int","int","int64","180","联盟","盟主转让时间 单位秒"]
["cs","LeagueImpeachTime","int","int","int","int64","12","联盟","弹劾盟主持续时间 单位小时"]
["cs","LeagueImpeachMemberTime","int","int","int","int64","12","联盟","弹劾盟主资格 成员入盟时间超过x小时 单位小时"]
["cs","LeagueImpeachMemberPrestige","int","int","int","int32","2000","联盟","弹劾盟主资格 成员声望超过x"]
["cs","LeagueNoticeLimit","int","int","int","int32","50","联盟","联盟公告字数限制"]
["cs","LeagueResidenceBackCost","string","ArrayInt,ArrayIntConverter","array","types.Asset","[2,100]","联盟","联盟迁入驻地消耗"]
["cs","TeamConscriptionCost","string","ArrayIntList,ArrayIntListConverter","array","types.Assets","[[1,500]]","部队","征兵消耗/个"]
["cs","TeamNumLimit","int","int","int","int64",5,"部队","队伍数量上限"]
["cs","TeamRecoverEnergyItemID","int","int","int","int32","120001","部队","回复队伍英雄体力道具ID"]
["cs","TeamRecoverEnergy","int","int","int","int32","60","部队","回复队伍英雄体力值/个"]
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["cs","TeamMainAddTroops","int","int","int","int32","2000","部队","队伍主将增加带兵数量"]
["cs","TeamInfantrySort","array","int[]","array","types.List[int32]","[0,1,2,3,4,5]","部队","队伍步兵阵容填充顺序"]
["cs","TeamCavalrySort","array","int[]","array","types.List[int32]","[0,1,2,3,4,5]","部队","队伍骑兵阵容填充顺序"]
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["cs","MapRelocateCooldown","int","int","int","int64","1440","地图","玩家迁城CD（分钟）"]
["cs","MapCityBaseCooldown","int","int","int","int64","720","地图","玩家建造地基CD（分钟）"]
["cs","MapBattleLossTroops","int","int","int","int32","8000","地图","战斗损兵比例(单位:万分比)"]
["cs","MapBattleReportPVPLimit","int","int","int","int","100","地图","战报PVP交战记录上限"]
["cs","MapBattleReportPVELimit","int","int","int","int","100","地图","战报PVE开拓记录上限"]
["cs","MapBattleReportLikeLimit","int","int","int","int","20","地图","战报个人收藏上限"]
["cs","MapBattleReportPage","int","int","int","int","10","地图","战报每页拉取10条"]
["s","MapSiegeWaitTime","int","int","int","int64","180","地图","攻城等待时间(秒)"]
["s","MapSiegeGarrisonBattleQueue","int","int","int","int","5","地图","城池驻城部队战斗队列大小"]
["s","MapSiegeDurabilityBattleQueue","int","int","int","int","50","地图","城池拆耐久战斗队列大小"]
["s","MapMeetBattleQueue","int","int","int","int","5","地图","地图遭遇战战斗队列大小"]
["s","MapDefendRecoverTime","int","int","int","int64","300","地图","地图资源田守军恢复时间(秒)"]
["s","MapDrawBattleCount","int","int","int","int32","2","地图","地图平局战斗次数上限(连续平判输)"]
["s","MapAutoDefendTroopsRatio","int","int","int","int32","3334","地图","地图自动防守兵力比例（万分比）"]
["s","MapMonsterFlushHour","int","int","int","int","12","地图","地图怪物刷新时间（整点）"]
["s","MapSnatchWaitTime","int","int","int","int64","180","地图","掠夺等待时间(秒)"]
["cs","MapAssembleMemberNum","int","int","int","int","3","地图","集结成员数量"]
["cs","MapMarkTitleLimit","int","int","int","int32","6","地图","个人标记标题最大字符数"]
["cs","LeagueMapMarkTitleLimit","int","int","int","int32","6","地图","盟标标题最大字符数"]
["cs","LeagueMapMarkDescLimit","int","int","int","int32","50","地图","盟标内容最大字符数"]
["cs","MapMarkNumLimit","int","int","int","int","20","地图","标记数量上限"]
["cs","LeagueMapMarkNumLimit","int","int","int","int","20","地图","盟标数量上限"]
["cs","MapMarchEnergyCostCeo","string","float,FloatConverter","float","float32","120","地图","行军体力消耗系数"]
["cs","ReinforcePrepareTime","int","int","int","int64","3600","地图","主城加固准备时间（秒）"]
["cs","ReinforceTime","int","int","int","int64","21600","地图","主城加固持续时间（秒）"]
["cs","ReinforceCoolDown","int","int","int","int64","86400","地图","主城加固冷却时间（秒）"]
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["cs","RectifyTime","int","int","int","int64","129600","地图","主城整顿持续时间（秒）"]
["cs","SelfStateComebackCoolDown","int","int","int","int64","259200","地图","主城本州再起冷却时间（秒）"]
["cs","ChooseStateComebackCoolDown","int","int","int","int64","432000","地图","主城选州再起冷却时间（秒）"]
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["c","ResourceBarIds","array","int[]","array","string","[101,102,103,104]","主界面","资源栏展示货币id、物品列表"]
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["c","DisplayAttMultiplier","string","float,FloatConverter",null,null,"1","全局","显示属性数值时的缩放倍率"]
["cs","ChapterStaminaAddInterval","int","int","int","int64","5400","探险","探险精力恢复时间 单位秒"]
["cs","ChapterStaminaAddValue","string","ArrayInt,ArrayIntConverter","array","types.Asset","[5,1]","探险","探险精力恢复值"]
["cs","ChapterStaminaLimit","int","int","int","int64","16","探险","探险精力上限"]
["cs","ChapterTimesBuyCost","string","ArrayInt,ArrayIntConverter","array","types.Asset","[2,15]","探险","探险关卡次数购买消耗"]
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["c","ChapterScouringNumLimit","int","int","int","int32","10","探险","单按钮探险扫荡次数上限"]
["cs","ChapterItemId","int","int","int","int64","5","探险","探险界面显示道具id"]
["cs","ChapterStaminaMin","int","int","int","int64","1","探险","探险精力最小消耗值"]
["cs","LineupMemberLimit","int","int","int","int32","5","阵容","阵容上阵人数上限"]
["c","ConsecBattleCount","int","int","int","int32","2","战报","判定连战需要满足的最低对战数"]
["c","ConsecBattleMerit","string","ArrayInt,ArrayIntConverter","array","types.Asset","[10104,5000]","战报","判定连战需要满足的功勋数"]
["c","ArmyMaxLevel","int","int","int","int","6","英雄","士兵最大等级(暂时不知道哪里有逻辑先放这里)"]
["c","WidgetAnimInterval","int","int","int","int","100","动效","多个组件依次展示的动画间隔时间(毫秒)"]
["c","SoldierRotationSpeed","string","float,FloatConverter","float","float32","0.2","士兵","士兵旋转速度"]
["c","MetersPerTile","int","int","int","int","1000","地图","地图格子对应米数（米）"]
["cs","ResetTime","int","int","int","int32","0","通用","系统功能刷新倒计时（整点时间）"]
["cs","FeatRatio","int","int","int","int32","1000","战斗","功勋万分比（功勋=战斗内死兵*功勋万分比）"]
["c","HammerAnimPlayTimes","int","int","int","int32","1","铁匠铺","铁锤敲击动画播放次数"]
["s","PlayerInitLevel","int","int","int","int32","1","玩家","玩家初始等级"]
["c","WindowBlurStrength","int","int","int","int","10","通用","模糊背景的模糊程度，值越大越模糊，取值范围[1,100]"]
["c","SoldierLightIntensity","string","float,FloatConverter",null,null,"0.7","士兵","UI士兵灯光强度"]
["c","SoldierLightColor","string","Vector3, Vector3Converter",null,null,"[1,0.929,0.827]","士兵","UI士兵灯光颜色"]
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["c","LeagueWarehouseBarIds","array","int[]","array","string","[20201,20202,20203,20204]","联盟","联盟仓库显示的资源"]
["cs","LeagueUnionMemberLimit","int","int","int","int","4","联盟","联邦成员数量上限"]
["cs","LeagueUmengCountLimit","int","int","int","int","2","联盟","联盟友盟数量上限"]
["cs","LeagueUnionLeaveTime","int","int","int","int64","60","联盟","退出联邦冷却时间 单位秒"]
["cs","ExchangeUnLockLv","int","int","int","int32","1","交易行","解锁交易行的领主等级"]
["c","ExchangeCurrencyIds","array","int[]","array","string","[2]","交易行","交易行显示的货币"]
["s","ExchangeCatLimit","int","int","int","int32","5000","交易行","每个分类商品上限"]
["cs","ExchangePageSize","int","int","int","int32","20","交易行","每页商品数量(分页)"]
["cs","ExchangeSellTimeLimit","int","int","int","int64","24","交易行","商品出售上架最大时间 单位:小时"]
["cs","ExchangeWishTimeLimit","int","int","int","int64","24","交易行","商品求购上架最大时间 单位:小时"]
["cs","ExchangeDailyWishLimit","int","int","int","int32","9999","交易行","每日求购次数"]
["cs","ExchangeDailyBuyLimit","int","int","int","int32","9999","交易行","每日购买次数"]
["c","ExchangeRefreshDiff","int","int","int","int32","3","交易行","刷新间隔时间 单位:秒"]
["cs","ExchangeBuyLogSaveLimit","int","int","int","int32","100","交易行","交易购买日志保存最大上限"]
["cs","ExchangeSellLogSaveLimit","int","int","int","int32","100","交易行","交易出售日志保存最大上限"]
["s","ExchangeWishTimeReset","int","int","int","int64","48","交易行","求购价格变化重置时间 单位:小时"]
["cs","MapTroopsAddRatio","int","int","int","int","3000","地图","城外征兵额外增加比例"]
["s","MapTroopsCheckInterval","int","int","int","int64","5","地图","城外自动征兵检测间隔"]
["s","MailDays","array","int[]","array","types.List[int32]","[100001,100002,100003,100004,100005,100006,100007]","邮件","每日邮件 下标0是第1天 如此类推"]
["c","MarqueeMergeThreshold","int","int",null,null,"10","跑马灯","玩家跑马灯合并阈值"]
["c","MarqueeMergeUpperLimit","int","int",null,null,"5","跑马灯","同类型玩家跑马灯合并上限"]
["c","MarqueeSystemCD","int","int",null,null,"30","跑马灯","系统跑马灯轮播cd（单位 秒）"]
["c","MarqueeBroadcastTime","int","int",null,null,"5","跑马灯","跑马灯播报时间（单位 秒）"]
["c","MarqueeBroadcastInterval","int","int",null,null,"1","跑马灯","跑马灯播报间隔（单位 秒）"]
["s","MailDaysOpenTime","string","string","string","string","2026-02-03","邮件","每日邮件发放开始日期"]
["c","TeamNumLockBuilding","int","int",null,null,"20200","部队","部队解锁建筑id"]
["s","mapSeasonOpenTime","string","string","string","string","2026-03-02","赛季","赛季开启时间"]
["c","ActivityCurrencyBarIds","array","int[]",null,null,"[1,2]","活动","活动界面货币栏Id列表"]
["c","SilentReconnPhase","int","int","int","int32","3","弱网重连","静默重连时长 单位:秒"]
["c","ExplicitReconnPhase","int","int","int","int32","5","弱网重连","显性重连时长 单位:秒"]
["c","RequestDelayTimeShowMask","int","int","int","int32","3","弱网重连","等待服务器数据返回x秒超时则显示文字提示 单位:秒"]
["cs","MapScoutMarchTime","int","int","int","int64","5","地图","地图侦察行军时间 单位秒"]
["cs","MapScoutTime","int","int","int","int64","60","地图","地图侦察时间 单位秒"]
["cs","MapScoutCosts","string","ArrayIntList,ArrayIntListConverter","array","types.Assets","[[2,1]]","地图","地图侦察消耗"]