// Code generated by excel export. DO NOT EDIT. package data var ItemCraft = &itemCraftConfig{} func init() { _allList = append(_allList, ItemCraft) } type ( ItemCraftRow struct { ID int32 `json:"ID"` // 合成ID CostItemID int32 `json:"CostItemID"` // 消耗道具ID CostItemNum int64 `json:"CostItemNum"` // 消耗道具数量 } itemCraftConfig struct { baseConfig list []*ItemCraftRow // all list idUniMaps map[int32]*ItemCraftRow // key:id } ) func (p *itemCraftConfig) Name() string { return "item_craft" } func (p *itemCraftConfig) Init() { p.idUniMaps = map[int32]*ItemCraftRow{} } func (p *itemCraftConfig) OnLoad(maps interface{}, reload bool) (int, error) { if reload && p.denyLoad { return 0, nil } var list []*ItemCraftRow if err := DecodeData(maps, &list); err != nil { return 0, err } p.list = list idUniMaps := map[int32]*ItemCraftRow{} for _, row := range list { idUniMaps[row.ID] = row } p.idUniMaps = idUniMaps return len(list), nil } // func (p *itemCraftConfig) OnAfterLoad(_ bool) { // } func (p *itemCraftConfig) List() []*ItemCraftRow { return p.list } func (p *itemCraftConfig) GetByID(id int32) (*ItemCraftRow, bool) { value, found := p.idUniMaps[id] return value, found } func (p *itemCraftConfig) ContainID(id int32) bool { _, found := p.idUniMaps[id] return found }