// Code generated by excel export. DO NOT EDIT. package data import ( "f1-game/internal/types" ) var LeagueTech = &leagueTechConfig{} func init() { _allList = append(_allList, LeagueTech) } type ( LeagueTechRow struct { ID int32 `json:"ID"` // 科技ID PreTechs types.PairList[int32, int32] `json:"PreTechs"` // 前置科技 } leagueTechConfig struct { baseConfig list []*LeagueTechRow // all list idUniMaps map[int32]*LeagueTechRow // key:id } ) func (p *leagueTechConfig) Name() string { return "league_tech" } func (p *leagueTechConfig) Init() { p.idUniMaps = map[int32]*LeagueTechRow{} } func (p *leagueTechConfig) OnLoad(maps interface{}, reload bool) (int, error) { if reload && p.denyLoad { return 0, nil } var list []*LeagueTechRow if err := DecodeData(maps, &list); err != nil { return 0, err } p.list = list idUniMaps := map[int32]*LeagueTechRow{} for _, row := range list { idUniMaps[row.ID] = row } p.idUniMaps = idUniMaps return len(list), nil } // func (p *leagueTechConfig) OnAfterLoad(_ bool) { // } func (p *leagueTechConfig) List() []*LeagueTechRow { return p.list } func (p *leagueTechConfig) GetByID(id int32) (*LeagueTechRow, bool) { value, found := p.idUniMaps[id] return value, found } func (p *leagueTechConfig) ContainID(id int32) bool { _, found := p.idUniMaps[id] return found }