package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type FacilityBuild struct { eventBase.DataEvent[int32] } func NewFacilityBuild(playerID int64, facilityID int32) *FacilityBuild { return &FacilityBuild{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Lord_FacilityBuild, facilityID), } } func (p *FacilityBuild) FacilityID() int32 { return p.Data() }