package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type MainCityShowChange struct { eventBase.DataEvent[int32] } func NewMainCityShowChange(playerID int64, showID int32) *MainCityShowChange { return &MainCityShowChange{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_MainCityShowChange, showID), } } func (p *MainCityShowChange) ShowID() int32 { return p.Data() }