package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type PlayerCreate struct { eventBase.DataEvent[string] } func NewPlayerCreate(playerID int64, playerName string) *PlayerCreate { return &PlayerCreate{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Player_Create, playerName), } } func (p *PlayerCreate) PlayerName() string { return p.Data() }