package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" "f1-game/internal/pb" ) type PlayerPointUpdate struct { eventBase.DataEvent[*pb.Point] } func NewPlayerPointUpdate(playerID int64, point *pb.Point) *PlayerPointUpdate { return &PlayerPointUpdate{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_PlayerPointUpdate, point), } } func (p *PlayerPointUpdate) Point() *pb.Point { return p.Data() }