package asset import ( assetType "f1-game/nodes/game/player/asset/type" "fmt" "testing" ) func TestAdd(t *testing.T) { hero := assetType.NewHero() equip := assetType.NewEquip() item := assetType.NewItem() fmt.Println(hero.MaxAddOnce(), equip.MaxAddOnce(), item.MaxAddOnce()) }