package constant const ( GameDebug_MapRelocateCooldown = "MapRelocateCooldown" // 迁城冷却时间 GameDebug_MapBuildTime = "MapBuildTime" // 建筑建造时间 GameDebug_MapCityBaseCooldown = "MapCityBaseCooldown" // 地基建造冷却时间 GameDebug_MapComebackCooldown = "MapComebackCooldown" // 再起冷却时间 GameDebug_MapRechooseComebackCooldown = "MapRechooseComebackCooldown" // 选州再起冷却时间 GameDebug_SiegeValue = "SiegeValue" // 攻城值 GameDebug_MapSiegeWaitTime = "MapSiegeWaitTime" // 攻城等待时间 GameDebug_MapSnatchWaitTime = "MapSnatchWaitTime" // 掠夺等待时间 GameDebug_MapDiscardWaitTime = "MapDiscardWaitTime" // 放弃等待时间 GameDebug_MapOccupyWaitTime = "MapOccupyWaitTime" // 占领等待时间 GameDebug_MapMarchSpeedUp = "MapMarchSpeedUp" // 是否开启行军加速 GameDebug_MapReinforcePrepareTime = "MapReinforcePrepareTime" // 加固准备时间 GameDebug_MapReinforceEffectTime = "MapReinforceEffectTime" // 加固生效时间 GameDebug_MapReinforceCooldown = "MapReinforceCooldown" // 加固冷却时间 GameDebug_BeginerInvincibleTime = "BeginerInvincibleTime" // 新手免战时间 GameDebug_ComebackInvincibleTime = "ComebackInvincibleTime" // 再起免战时间 GameDebug_ResOccupyInvincibleTime = "ResOccupyInvincibleTime" // 资源占领免战时间 GameDebug_FacilityUpgradeTime = "FacilityUpgradeTime" // 城建升级时间 GameDebug_HeroInjureTime = "HeroInjureTime" // 英雄重伤时间 GameDebug_MapCastleSiegeTime = "MapCastleSiegeTime" // 攻城持续时间 )