package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" "f1-game/internal/pb" ) type EquipEnhance struct { eventBase.DataEvent[*pb.Equip] } func NewEquipEnhance(playerID int64, equip *pb.Equip) *EquipEnhance { return &EquipEnhance{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Equip_Enhance, equip), } } func (p *EquipEnhance) Equip() *pb.Equip { return p.Data() }