package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" "f1-game/internal/types" ) type HeroGet struct { eventBase.DataEvent[types.Assets] } func NewHeroGet(playerID int64, assets types.Assets) *HeroGet { return &HeroGet{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Hero_Get, assets), } } func (p *HeroGet) Heroes() types.Assets { return p.Data() }