package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type HeroStar struct { eventBase.PairEvent[int32, int32] } func NewHeroStar(playerID int64, oldHeroStar, heroStar int32) *HeroStar { return &HeroStar{ PairEvent: eventBase.NewPairEvent(playerID, nameEvent.Hero_Star, oldHeroStar, heroStar), } } func (p *HeroStar) OldHeroStar() int32 { return p.Key() } func (p *HeroStar) HeroStar() int32 { return p.Value() }