package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type HeroWearEquip struct { eventBase.EmptyEvent } func NewHeroWearEquip(playerID int64) *HeroWearEquip { return &HeroWearEquip{ EmptyEvent: eventBase.NewEmptyEvent(playerID, nameEvent.Hero_Wear_Equip), } }