package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" "f1-game/internal/pb" ) type LeagueBuildFinish struct { eventBase.PairEvent[*pb.I64I32, bool] } func NewLeagueBuildFinish(leagueID, objectID int64, level int32, isUp bool) *LeagueBuildFinish { return &LeagueBuildFinish{ PairEvent: eventBase.NewPairEvent(leagueID, nameEvent.League_BuildFinish, &pb.I64I32{ Key: objectID, Value: level, }, isUp), } }