package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type LordLevelUp struct { eventBase.DataEvent[int32] } func NewLordLevelUp(playerID int64, level int32) *LordLevelUp { return &LordLevelUp{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Lord_LevelUp, level), } } func (p *LordLevelUp) Level() int32 { return p.Data() }