package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" "f1-game/internal/types" ) type PlayerResGather struct { eventBase.DataEvent[types.Assets] } func NewPlayerResGather(playerID int64, assets types.Assets) *PlayerResGather { return &PlayerResGather{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_PlayerResGather, assets), } } func (p *PlayerResGather) Assets() types.Assets { return p.Data() }