package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type PrestigeUpdate struct { eventBase.DataEvent[int32] } func NewPrestigeUpdate(playerID int64, prestige int32) *PrestigeUpdate { return &PrestigeUpdate{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_PlayerPrestigeUpdate, prestige), } } func (p *PrestigeUpdate) GetPrestige() int32 { return p.Data() }