package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type VipLevelUp struct { eventBase.DataEvent[int32] } func NewVipLevelUp(playerID int64, level int32) *VipLevelUp { return &VipLevelUp{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Vip_LevelUp, level), } } func (p *VipLevelUp) Level() int32 { return p.Data() }