package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) // vip状态更新事件 type VipStatus struct { eventBase.EmptyEvent } func NewVipStatus(playerID int64) *VipStatus { return &VipStatus{ EmptyEvent: eventBase.NewEmptyEvent(playerID, nameEvent.Vip_Status), } }