// Code generated by excel export. DO NOT EDIT. package data import ( "f1-game/internal/types" ) var ChapterStar = &chapterStarConfig{} func init() { _allList = append(_allList, ChapterStar) } type ( ChapterStarRow struct { ID int32 `json:"ID"` // 条件ID Type int32 `json:"Type"` // 条件枚举 Params types.List[int32] `json:"Params"` // 条件参数 } chapterStarConfig struct { baseConfig list []*ChapterStarRow // all list idUniMaps map[int32]*ChapterStarRow // key:id } ) func (p *chapterStarConfig) Name() string { return "chapter_star" } func (p *chapterStarConfig) Init() { p.idUniMaps = map[int32]*ChapterStarRow{} } func (p *chapterStarConfig) OnLoad(maps interface{}, reload bool) (int, error) { if reload && p.denyLoad { return 0, nil } var list []*ChapterStarRow if err := DecodeData(maps, &list); err != nil { return 0, err } p.list = list idUniMaps := map[int32]*ChapterStarRow{} for _, row := range list { idUniMaps[row.ID] = row } p.idUniMaps = idUniMaps return len(list), nil } // func (p *chapterStarConfig) OnAfterLoad(_ bool) { // } func (p *chapterStarConfig) List() []*ChapterStarRow { return p.list } func (p *chapterStarConfig) GetByID(id int32) (*ChapterStarRow, bool) { value, found := p.idUniMaps[id] return value, found } func (p *chapterStarConfig) ContainID(id int32) bool { _, found := p.idUniMaps[id] return found }