// Code generated by excel export. DO NOT EDIT. package data import ( "f1-game/internal/types" ) var Facility = &facilityConfig{} func init() { _allList = append(_allList, Facility) } type ( FacilityRow struct { ID int32 `json:"ID"` // ID PreFacilities types.PairList[int32, int32] `json:"PreFacilities"` // 前置建筑 } facilityConfig struct { baseConfig list []*FacilityRow // all list idUniMaps map[int32]*FacilityRow // key:id } ) func (p *facilityConfig) Name() string { return "facility" } func (p *facilityConfig) Init() { p.idUniMaps = map[int32]*FacilityRow{} } func (p *facilityConfig) OnLoad(maps interface{}, reload bool) (int, error) { if reload && p.denyLoad { return 0, nil } var list []*FacilityRow if err := DecodeData(maps, &list); err != nil { return 0, err } p.list = list idUniMaps := map[int32]*FacilityRow{} for _, row := range list { idUniMaps[row.ID] = row } p.idUniMaps = idUniMaps return len(list), nil } // func (p *facilityConfig) OnAfterLoad(_ bool) { // } func (p *facilityConfig) List() []*FacilityRow { return p.list } func (p *facilityConfig) GetByID(id int32) (*FacilityRow, bool) { value, found := p.idUniMaps[id] return value, found } func (p *facilityConfig) ContainID(id int32) bool { _, found := p.idUniMaps[id] return found }