// Code generated by excel export. DO NOT EDIT. package data import ( "f1-game/internal/types" ) var LeagueJob = &leagueJobConfig{} func init() { _allList = append(_allList, LeagueJob) } type ( LeagueJobRow struct { JobID int32 `json:"JobID"` // 职位ID JobType int32 `json:"JobType"` // 职位类型 JobNotSetPerm types.List[int32] `json:"JobNotSetPerm"` // 不可设置权限 } leagueJobConfig struct { baseConfig list []*LeagueJobRow // all list jobIDUniMaps map[int32]*LeagueJobRow // key:jobID } ) func (p *leagueJobConfig) Name() string { return "league_job" } func (p *leagueJobConfig) Init() { p.jobIDUniMaps = map[int32]*LeagueJobRow{} } func (p *leagueJobConfig) OnLoad(maps interface{}, reload bool) (int, error) { if reload && p.denyLoad { return 0, nil } var list []*LeagueJobRow if err := DecodeData(maps, &list); err != nil { return 0, err } p.list = list jobIDUniMaps := map[int32]*LeagueJobRow{} for _, row := range list { jobIDUniMaps[row.JobID] = row } p.jobIDUniMaps = jobIDUniMaps return len(list), nil } // func (p *leagueJobConfig) OnAfterLoad(_ bool) { // } func (p *leagueJobConfig) List() []*LeagueJobRow { return p.list } func (p *leagueJobConfig) GetByJobID(jobID int32) (*LeagueJobRow, bool) { value, found := p.jobIDUniMaps[jobID] return value, found } func (p *leagueJobConfig) ContainJobID(jobID int32) bool { _, found := p.jobIDUniMaps[jobID] return found }