// Code generated by excel export. DO NOT EDIT. package data import ( "f1-game/internal/types" ) var LordShow = &lordShowConfig{} func init() { _allList = append(_allList, LordShow) } type ( LordShowRow struct { ShowID int32 `json:"ShowID"` // 外显ID Type int32 `json:"type"` // 类型 ActiveCondition types.Pair[int32, int32] `json:"activeCondition"` // 激活条件 ExpireTime int32 `json:"expireTime"` // 有效时间(s) } lordShowConfig struct { baseConfig list []*LordShowRow // all list showIDUniMaps map[int32]*LordShowRow // key:showID } ) func (p *lordShowConfig) Name() string { return "lord_show" } func (p *lordShowConfig) Init() { p.showIDUniMaps = map[int32]*LordShowRow{} } func (p *lordShowConfig) OnLoad(maps interface{}, reload bool) (int, error) { if reload && p.denyLoad { return 0, nil } var list []*LordShowRow if err := DecodeData(maps, &list); err != nil { return 0, err } p.list = list showIDUniMaps := map[int32]*LordShowRow{} for _, row := range list { showIDUniMaps[row.ShowID] = row } p.showIDUniMaps = showIDUniMaps return len(list), nil } // func (p *lordShowConfig) OnAfterLoad(_ bool) { // } func (p *lordShowConfig) List() []*LordShowRow { return p.list } func (p *lordShowConfig) GetByShowID(showID int32) (*LordShowRow, bool) { value, found := p.showIDUniMaps[showID] return value, found } func (p *lordShowConfig) ContainShowID(showID int32) bool { _, found := p.showIDUniMaps[showID] return found }