// Code generated by excel export. DO NOT EDIT. package data import ( "f1-game/internal/types" ) var ShopCard = &shopCardConfig{} func init() { _allList = append(_allList, ShopCard) } type ( ShopCardRow struct { ID int32 `json:"ID"` // ID ChargeRewards types.Assets `json:"ChargeRewards"` // 立即获得奖励 Day int32 `json:"Day"` // 持续天数 DayRewards types.Assets `json:"DayRewards"` // 持续奖励 DayLimit int32 `json:"DayLimit"` // 日期上限 } shopCardConfig struct { baseConfig list []*ShopCardRow // all list idUniMaps map[int32]*ShopCardRow // key:id } ) func (p *shopCardConfig) Name() string { return "shop_card" } func (p *shopCardConfig) Init() { p.idUniMaps = map[int32]*ShopCardRow{} } func (p *shopCardConfig) OnLoad(maps interface{}, reload bool) (int, error) { if reload && p.denyLoad { return 0, nil } var list []*ShopCardRow if err := DecodeData(maps, &list); err != nil { return 0, err } p.list = list idUniMaps := map[int32]*ShopCardRow{} for _, row := range list { idUniMaps[row.ID] = row } p.idUniMaps = idUniMaps return len(list), nil } // func (p *shopCardConfig) OnAfterLoad(_ bool) { // } func (p *shopCardConfig) List() []*ShopCardRow { return p.list } func (p *shopCardConfig) GetByID(id int32) (*ShopCardRow, bool) { value, found := p.idUniMaps[id] return value, found } func (p *shopCardConfig) ContainID(id int32) bool { _, found := p.idUniMaps[id] return found }