package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" "f1-game/internal/types" ) type EquipCraft struct { eventBase.DataEvent[types.Assets] } func NewEquipCraft(playerID int64, assets types.Assets) *EquipCraft { return &EquipCraft{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Equip_Craft, assets), } } func (p *EquipCraft) Equips() types.Assets { return p.Data() }