package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type EquipDimantle struct { eventBase.DataEvent[int32] } func NewEquipDimantle(playerID int64, num int32) *EquipDimantle { return &EquipDimantle{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Equip_Dimantle, num), } } func (p *EquipDimantle) Num() int32 { return p.Data() }