package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type HeroRecruit struct { eventBase.DataEvent[int32] } func NewHeroRecruit(playerID int64, num int32) *HeroRecruit { return &HeroRecruit{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Hero_Recruit, num), } } func (p *HeroRecruit) Num() int32 { return p.Data() }