package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type LeaguePointDestroy struct { eventBase.DataEvent[int64] } func NewLeaguePointDestroy(leagueID, objectID int64) *LeaguePointDestroy { return &LeaguePointDestroy{ DataEvent: eventBase.NewDataEvent(leagueID, nameEvent.League_PointDestroy, objectID), } } func (e *LeaguePointDestroy) ObjectID() int64 { return e.Data() }