package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" cproto "github.com/cherry-game/cherry/net/proto" ) type PlayerLogin struct { eventBase.DataEvent[*cproto.Session] } func NewPlayerLogin(playerID int64, session *cproto.Session) *PlayerLogin { return &PlayerLogin{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Player_Login, session), } } func (p *PlayerLogin) Session() *cproto.Session { return p.Data() }