package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" "f1-game/internal/pb" ) type PlayerReset struct { eventBase.DataEvent[*pb.None] } func NewPlayerReset(playerID int64) *PlayerReset { return &PlayerReset{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Player_Reset, &pb.None{}), } }