package event import ( eventBase "f1-game/internal/event/base" nameEvent "f1-game/internal/name/event" ) type TeamTroops struct { eventBase.DataEvent[int32] } func NewTeamTroops(playerID int64, teamID int32) *TeamTroops { return &TeamTroops{ DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_PlayerTeamTroops, teamID), } } func (p *TeamTroops) TeamID() int32 { return p.Data() }