package nameEvent const ( Item_Add = "item_add" Currency_Add = "currency_add" ) const ( Lord_LevelUp = "lord_levelup" Lord_FacilityUp = "lord_facility_up" Lord_FacilityBuild = "lord_facility_build" ) const ( Vip_LevelUp = "vip_level_up" Vip_Active = "vip_active" ) const ( Player_Create = "player_create" Player_Login = "player_login" Player_Logout = "player_logout" Player_Reset = "player_reset" ) const ( Hero_Recruit = "hero_recruit" ) const ( Chat_SystemMsg = "chat_system_msg" ) const ( League_Create = "league_create" League_Join = "league_join" League_Quit = "league_quit" League_Upgrade = "league_upgrade" League_Tech_Upgrade = "league_tech_upgrade" League_Build = "league_build" League_BuildFinish = "league_buildFinish" League_PointDestroy = "league_point_destroy" // 联盟驻地摧毁 League_CastleUpdate = "league_castle_update" // 联盟攻城城池 League_Diplomacy_Finish = "league_diplomacy_finish" // 联盟外交建立完成 League_Castle_Success = "league_castle_success" // 联盟攻占城池成功 ) const ( Chapter_Challenge = "chapter_challenge" ) const ( Troop_Train_Count = "troop_train_count" ) const ( Equip_Craft = "equip_craft" Equip_Enhance = "equip_enhance" Equip_Add = "equip_add" Equip_Dimantle = "equip_dimantle" ) const ( Hero_Get = "hero_get" Hero_Star = "hero_star" Hero_Wear_Equip = "hero_wear_equip" ) const ( MapLeagueRes_Gather = "map_league_res_gather" // 联盟资源采集 MapLeague_LeaderChange = "map_league_leader_change" // 联盟盟主变更 ) const ( Map_WatcherSync = "map_watcher_sync" Map_PlayerTeamTroops = "map_player_team_troops" // 队伍兵力 Map_PlayerPrestigeUpdate = "map_player_prestige_update" // 声望更新 Map_PlayerCrusadeBattle = "map_player_crusade_battle" // 讨伐流寇 Map_PlayerResGather = "map_player_res_gather" // 玩家资源采集 Map_PlayerCastleKill = "map_player_castle_kill" // 玩家消灭城池驻城部队 Map_PlayerTileSiege = "map_player_tile_siege" // 玩家攻城扣除耐久 Map_PlayerCastleSuccess = "map_player_castle_success" // 玩家攻城成功 Map_PlayerTeamUp = "map_player_team_up" // 队伍上阵 Map_PlayerTileOccupy = "map_player_tile_occupy" // 攻占资源田 Map_ResOccupy = "map_res_occupy" // 地图资源占领事件 Map_ResUpdate = "map_res_update" // 地图资源更新事件 Map_LeagueSync = "map_league_sync" Map_MarchArrive = "map_march_arrive" Map_WarUpdate = "map_war_update" // 战争更新 Map_MainCityShowChange = "map_main_city_show_change" // 地图主城外观更新 Map_MainCitySiege = "map_main_city_siege" // 玩家主城被攻打 Map_PlayerBattleResult = "map_player_battle_result" // 地图战斗结果 Map_PlayerPointUpdate = "map_player_point_update" // 玩家坐标更新 )