package nameRemote const ( MapAOI_Enter = "enter" MapAOI_Move = "move" MapAOI_Leave = "leave" MapAOI_Update = "update" ) const ( MapPathFind_Find = "find" MapPathFind_SetBarriers = "setBarriers" MapPathFind_RemoveBarriers = "removeBarriers" MapPathFind_SiegePath = "siegePath" ) const ( MapLogic_Enter = "enter" // 玩家进入地图 MapLogic_March = "march" // 行军 MapLogic_Retreat = "retreat" // 回城 MapLogic_MarchStop = "marchStop" // 行军中止 MapLogic_SiegeAssemble = "siegeAssemble" // 攻城集结 MapLogic_BattleEnd = "battleEnd" // 战斗结束 MapLogic_ResDiscard = "resDiscard" // 资源丢弃 MapLogic_BuildDiscard = "buildDiscard" // 建筑丢弃 MapLogic_Build = "build" // 建筑玩家建造 MapLogic_BuildLeague = "buildLeague" // 建筑联盟建造 MapLogic_BuildUpgrade = "buildUpgrade" // 建筑升级 MapLogic_Relocate = "relocate" // 玩家迁城 MapLogic_Comeback = "comeback" // 玩家再起 MapLogic_RelocateBack = "relocateBack" // 玩家回迁 MapLogic_StartWar = "startWar" // 宣战 MapLogic_StopWar = "stopWar" // 取消宣战 MapLogic_SetSiegePath = "setSiegePath" // 设置攻城路径 MapLogic_AutoDefend = "autoDefend" // 自动防守 MapLogic_MarchSyncTroops = "marchSyncTroops" // 行军同步兵力 MapLogic_MarchSyncInjure = "marchSyncInjure" // 行军重伤同步 MapLogic_GetObjectPoints = "getObjectPoints" // 获取对象坐标 MapLogic_Assemble = "assemble" // 发起集结 MapLogic_AssembleJoin = "assembleJoin" // 加入集结 MapLogic_AssembleStop = "assembleStop" // 集结取消 MapLogic_AssembleQuit = "assembleKick" // 集结踢人 MapLogic_AssembleDepart = "assembleDepart" // 集结出发 MapLogic_AOIMarkerEnterView = "aoiMarkerEnterView" // aoi marker进入视野回调 MapLogic_AOIMarkerLeaveView = "aoiMarkerLeaveView" // aoi marker移出视野回调 MapLogic_AOIMarkerDespawn = "aoiMarkerDespawn" // aoi marker移出aoi系统 MapLogic_AOIMarkerUpdate = "aoiMarkerUpdate" // aoi marker更新回调 MapLogic_AOIUpdateMarchState = "aoiUpdateMarchState" // aoi 更新回调 行军状态 MapLogic_AOIUpdateBattle = "aoiUpdateBattle" // aoi 更新回调 战斗 MapLogic_OutsideAutoTroopsNotify = "outsideAutoTroopsNotify" // 城外自动征兵通知 MapLogic_SiegeRank = "siegeRank" // 攻城首占排行 MapLogic_DiscardCancelPlayer = "discardCancelPlayer" // 取消放弃对象 MapLogic_DiscardCancelLeague = "discardCancelLeague" // 取消放弃对象 MapLogic_OccupyCastleList = "occupyCastleList" // 已被攻占城池列表 MapLogic_ScoutCheck = "scoutCheck" // 侦察检测 MapLogic_SelectState = "selectState" // 选择出生州 MapLogic_Reborn = "reborn" // 玩家重新出生 MapLogic_BornStateInfo = "bornStateInfo" // 州内信息 MapLogic_Reinforce = "reinforce" // 主城加固 MapLogic_ReinforceCancel = "reinforceCancel" // 主城加固取消 MapLogic_ResArmies = "resArmies" // 资源守军 ) const ( MapPlayer_OnSessionClosed = "onLogout" // session断开 MapPlayer_OnCheckExit = "onCheckExit" // 检测是否退出actor MapPlayer_SyncData = "syncData" // 数据同步 MapPlayer_SyncVip = "syncVip" // 同步VIP MapPlayer_AutoReborn = "autoReborn" // 玩家重新出生 MapPlayer_AutoDefendQuit = "autoDefendQuit" // 自动防守退出 MapPlayer_MainCitySiege = "mainCitySiege" // 主城攻城 MapPlayer_UpdateWatcherPoint = "updateWatcherPoint" // 更新观察者坐标 MapPlayer_UpdateTeam = "updateTeam" // 更新部队 MapPlayer_AutoDefendRequest = "autoDefendRequest" // 自动防守请求 MapPlayer_NotifyRebornPush = "notifyRebornPush" // 通知玩家被击飞 ) const ( MapLeague_ReportAdd = "reportAdd" // 联盟战报添加 MapLeague_BuildUpdate = "buildUpdate" // 联盟建筑更新 MapLeague_List = "list" // 获取联盟列表 MapLeague_Search = "search" // 联盟搜索 MapLeague_Create = "create" // 创建联盟 MapLeague_Join = "join" // 加入联盟 MapLeague_NameChange = "nameChange" // 联盟名称变更 MapLeague_AbbNameChange = "abbNameChange" // 联盟简称变更 MapLeague_JoinNotice = "joinNotice" // 加入联盟通知 MapLeague_QuitNotice = "quitNotice" // 退出联盟通知 MapLeague_OnLogin = "onLogin" // 玩家登录通知联盟 MapLeague_Info = "info" // 获取联盟信息 MapLeague_ManagerList = "managerList" // 获取联盟管理员列表 MapLeague_AssembleAdd = "assembleAdd" // 添加集结 MapLeague_AssembleUpdate = "assembleUpdate" // 更新集结 MapLeague_ResidenceRemove = "residenceRemove" // 驻地迁出 MapLeague_ForceResidenceBack = "forceResidenceBace" // 被动迁入 MapLeague_AddRatioAssets = "addRatioAssets" // 增加联盟税收取的资源 MapLeague_AddAssets = "AddAssets" // 联盟资源获得 MapLeague_QuestCheck = "questCheck" // 检测任务是否完成 MapLeague_DiplomacyApplySend = "diplomacyApplySend" // 联盟外交发送申请 MapLeague_DiplomacyApply = "diplomacyApply" // 联盟外交接收申请 MapLeague_DiplomacyApplyHandle = "diplomacyApplyHandle" // 联盟外交-外交申请处理 MapLeague_DiplomacyReject = "diplomacyReject" // 联盟外交-外交申请拒绝 MapLeague_DiplomacyAgree = "diplomacyAgree" // 联盟外交-外交申请通过 MapLeague_UmengRelieve = "umengRelieve" // 联盟外交-友盟关系解除申请 MapLeague_UmengRelieveCheck = "umengRelieveCheck" // 联盟外交-友盟关系解除检测 MapLeague_UnionRelieve = "unionRelieve" // 联盟外交-联邦关系解除申请 MapLeague_UnionRelieveCheck = "unionRelieveCheck" // 联盟外交-联邦关系解除检测 MapLeague_DiplomacyInfos = "diplomacyInfos" // 联盟外交-列表 ) const ( MapPlayer_AutoRetreat = "autoRetreat" // 自动撤退 ) const ( MapPlayer_HeroDelete = "heroDelete" // 英雄删除 MapPlayer_HeroCheckBusy = "heroCheckBusy" // 检测英雄是否出征中 MapPlayer_UseMedicine = "useMedicine" // 药品使用 MapPlayer_SubTeamTroopsNum = "subTeamTroopsNum" // 战斗后扣除兵损后的兵力 MapPlayer_UpdateTeamState = "updateTeamState" // 更新队伍状态 MapPlayer_SetTeamInjury = "setTeamInjury" // 设置队伍受伤状态 MapPlayer_MarchArrive = "marchArrive" // 行军到达 MapPlayer_ResOccupy = "resOccupy" // 资源占领 MapPlayer_ResUpdate = "resUpdate" // 资源点更新 ) const ( MapPlayer_BattleStart = "battleStart" // 战斗开始 MapPlayer_ReportAdd = "reportAdd" // 个人战报添加 ) const ( Map_BattleRecord = "battleRecord" // 战斗录像保存 ) const ( MapPlayer_AssetAdd = "assetAdd" MapPlayer_AssetSub = "assetSub" MapPlayer_AssetCheck = "assetCheck" ) const ( MapPlayer_UpdatePrestige = "updatePrestige" // 更新声望 MapPlayer_QuestEvent = "questEvent" // 任务事转发 MapPlayer_ResGatherStats = "resGatherStats" // 资源获得统计 MapPlayer_CrusadeBattleStats = "crusadeBattleStats" // 讨伐流寇统计 MapPlayer_TileOccupyStats = "tileOccupyStats" // 地块占领统计 ) const ( MapExchange_HistoryPrice = "historyPrice" // 获取资源的历史求购价格 MapExchange_Item = "item" // 出售或求购物品 MapExchange_BuyItem = "buyItem" // 购买商品 MapExchange_QueryFilter = "queryFilter" // 根据条件查询商品 MapExchange_MyItems = "myItems" // 获取我的商品 MapExchange_ItemUpdate = "itemUpdate" // 更新地图交易所商品:下架,重新上架,取回 MapExchange_ItemDeliver = "itemDeliver" // 交易成功进行发货 ) const ( MapPlayerExchange_BuyItemBack = "buyItemBack" // 购买物品的异步返回 MapPlayerExchange_ItemDeliver = "itemDeliver" // 交易发货 MapPlayerExchange_ItemRetrieve = "itemRetrieve" // 取回 MapPlayerExchange_ItemCanceled = "itemCanceled" // 商品下架 MapPlayerExchange_ItemRemove = "itemRemove" // 同步移除 ) const ( MapPlayer_DailySignIn = "dailySignIn" // 每日签到 MapPlayer_ReDailySignIn = "reDailySignIn" // 补签 MapPlayer_DailySignInReward = "dailySignInReward" // 累签奖励领取 ) const ( MapSeason_QuestInfo = "seasonQuestInfo" // 获取赛季霸业任务集合 MapSeason_QuestCheck = "seasonQuestCheck" // 检查赛季霸业任务进度 ) const ( MapScout_UpdateStatus = "scoutUpdateStatus" // 侦察状态更新 MapScout_UpdateNotice = "scoutUpdateNotice" // 侦察更新通知 scout -> map player MapScout_Start = "scoutStart" // 开始侦察 map player -> scout MapScout_EndNotice = "scoutEndNotice" // 侦察结束通知 scout -> map player MapScout_Seach = "scoutSearch" // 侦察查询 map player -> target map player MapScout_SeachResult = "scoutSearchResult" // 侦察查询结果 target map player -> map player )