// message结构的属性名请使用 驼峰小写字母开始 // Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.36.8 // protoc v6.31.1 // source: battle.proto package pb import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" unsafe "unsafe" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) type BattleReplay struct { state protoimpl.MessageState `protogen:"open.v1"` ErrorCode int32 `protobuf:"varint,1,opt,name=errorCode,proto3" json:"errorCode,omitempty"` ErrorText string `protobuf:"bytes,2,opt,name=errorText,proto3" json:"errorText,omitempty"` Result *BattleResult `protobuf:"bytes,3,opt,name=result,proto3" json:"result,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *BattleReplay) Reset() { *x = BattleReplay{} mi := &file_battle_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *BattleReplay) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleReplay) ProtoMessage() {} func (x *BattleReplay) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[0] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleReplay.ProtoReflect.Descriptor instead. func (*BattleReplay) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{0} } func (x *BattleReplay) GetErrorCode() int32 { if x != nil { return x.ErrorCode } return 0 } func (x *BattleReplay) GetErrorText() string { if x != nil { return x.ErrorText } return "" } func (x *BattleReplay) GetResult() *BattleResult { if x != nil { return x.Result } return nil } // 战斗参数 type BattleParam struct { state protoimpl.MessageState `protogen:"open.v1"` // 随机种子数 RandomSeed uint64 `protobuf:"varint,1,opt,name=randomSeed,proto3" json:"randomSeed,omitempty"` // 地图ID MapID uint32 `protobuf:"varint,2,opt,name=mapID,proto3" json:"mapID,omitempty"` // 阵营数据 Camps []*BattleCampParam `protobuf:"bytes,3,rep,name=camps,proto3" json:"camps,omitempty"` // 是否需要生成详细校验数据 IsGenerateVerificationInfo bool `protobuf:"varint,4,opt,name=isGenerateVerificationInfo,proto3" json:"isGenerateVerificationInfo,omitempty"` // 战斗类型 BattleType 1:测试 2:探险 3:PVP 4:SLG BattleType int32 `protobuf:"varint,5,opt,name=battleType,proto3" json:"battleType,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *BattleParam) Reset() { *x = BattleParam{} mi := &file_battle_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *BattleParam) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleParam) ProtoMessage() {} func (x *BattleParam) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[1] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleParam.ProtoReflect.Descriptor instead. func (*BattleParam) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{1} } func (x *BattleParam) GetRandomSeed() uint64 { if x != nil { return x.RandomSeed } return 0 } func (x *BattleParam) GetMapID() uint32 { if x != nil { return x.MapID } return 0 } func (x *BattleParam) GetCamps() []*BattleCampParam { if x != nil { return x.Camps } return nil } func (x *BattleParam) GetIsGenerateVerificationInfo() bool { if x != nil { return x.IsGenerateVerificationInfo } return false } func (x *BattleParam) GetBattleType() int32 { if x != nil { return x.BattleType } return 0 } // 阵营参数 type BattleCampParam struct { state protoimpl.MessageState `protogen:"open.v1"` // 阵营 BattleCampType Camp int32 `protobuf:"varint,1,opt,name=camp,proto3" json:"camp,omitempty"` // 战斗力 Power int64 `protobuf:"varint,2,opt,name=power,proto3" json:"power,omitempty"` // 战斗小队 Squads []*BattleSquadParam `protobuf:"bytes,3,rep,name=squads,proto3" json:"squads,omitempty"` // 玩家唯一ID,0表示是怪物 PlayerID int64 `protobuf:"varint,4,opt,name=playerID,proto3" json:"playerID,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *BattleCampParam) Reset() { *x = BattleCampParam{} mi := &file_battle_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *BattleCampParam) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleCampParam) ProtoMessage() {} func (x *BattleCampParam) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[2] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleCampParam.ProtoReflect.Descriptor instead. func (*BattleCampParam) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{2} } func (x *BattleCampParam) GetCamp() int32 { if x != nil { return x.Camp } return 0 } func (x *BattleCampParam) GetPower() int64 { if x != nil { return x.Power } return 0 } func (x *BattleCampParam) GetSquads() []*BattleSquadParam { if x != nil { return x.Squads } return nil } func (x *BattleCampParam) GetPlayerID() int64 { if x != nil { return x.PlayerID } return 0 } // 战斗小队参数 type BattleSquadParam struct { state protoimpl.MessageState `protogen:"open.v1"` // 阵位索引 TileIndex int32 `protobuf:"varint,1,opt,name=tileIndex,proto3" json:"tileIndex,omitempty"` // 战斗对象 Fighter *Fighter `protobuf:"bytes,2,opt,name=fighter,proto3" json:"fighter,omitempty"` // 小兵 Soldiers []*BattleSoldierParam `protobuf:"bytes,3,rep,name=soldiers,proto3" json:"soldiers,omitempty"` // 军团属性列表 Attrs *Attrs `protobuf:"bytes,4,opt,name=attrs,proto3" json:"attrs,omitempty"` // 兵种类型 TroopsID int32 `protobuf:"varint,5,opt,name=troopsID,proto3" json:"troopsID,omitempty"` // 兵种数量 TroopsNum int32 `protobuf:"varint,6,opt,name=troopsNum,proto3" json:"troopsNum,omitempty"` // 统兵上限数量 HeroTroopNum int32 `protobuf:"varint,7,opt,name=heroTroopNum,proto3" json:"heroTroopNum,omitempty"` // 首战兵种数量(连战) FirstTroopsNum int32 `protobuf:"varint,8,opt,name=firstTroopsNum,proto3" json:"firstTroopsNum,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *BattleSquadParam) Reset() { *x = BattleSquadParam{} mi := &file_battle_proto_msgTypes[3] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *BattleSquadParam) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleSquadParam) ProtoMessage() {} func (x *BattleSquadParam) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[3] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleSquadParam.ProtoReflect.Descriptor instead. func (*BattleSquadParam) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{3} } func (x *BattleSquadParam) GetTileIndex() int32 { if x != nil { return x.TileIndex } return 0 } func (x *BattleSquadParam) GetFighter() *Fighter { if x != nil { return x.Fighter } return nil } func (x *BattleSquadParam) GetSoldiers() []*BattleSoldierParam { if x != nil { return x.Soldiers } return nil } func (x *BattleSquadParam) GetAttrs() *Attrs { if x != nil { return x.Attrs } return nil } func (x *BattleSquadParam) GetTroopsID() int32 { if x != nil { return x.TroopsID } return 0 } func (x *BattleSquadParam) GetTroopsNum() int32 { if x != nil { return x.TroopsNum } return 0 } func (x *BattleSquadParam) GetHeroTroopNum() int32 { if x != nil { return x.HeroTroopNum } return 0 } func (x *BattleSquadParam) GetFirstTroopsNum() int32 { if x != nil { return x.FirstTroopsNum } return 0 } // 战斗对象 type Fighter struct { state protoimpl.MessageState `protogen:"open.v1"` // 唯一ID Id int64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` // 战斗对象类型 1:英雄 2:怪物 BattleObjType int32 `protobuf:"varint,2,opt,name=battleObjType,proto3" json:"battleObjType,omitempty"` // 配置ID ConfigID int32 `protobuf:"varint,3,opt,name=configID,proto3" json:"configID,omitempty"` // 编队位置索引 默认0,前端用 TileIndex int32 `protobuf:"varint,4,opt,name=tileIndex,proto3" json:"tileIndex,omitempty"` // 属性列表 Attrs *Attrs `protobuf:"bytes,5,opt,name=attrs,proto3" json:"attrs,omitempty"` // 技能列表 Skills []uint32 `protobuf:"varint,6,rep,packed,name=skills,proto3" json:"skills,omitempty"` // 等级 Level int32 `protobuf:"varint,7,opt,name=level,proto3" json:"level,omitempty"` // 外显等级 DisplayLevel int32 `protobuf:"varint,8,opt,name=displayLevel,proto3" json:"displayLevel,omitempty"` // 英雄星级 Star int32 `protobuf:"varint,9,opt,name=star,proto3" json:"star,omitempty"` // 是否死亡 IsDead bool `protobuf:"varint,10,opt,name=isDead,proto3" json:"isDead,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *Fighter) Reset() { *x = Fighter{} mi := &file_battle_proto_msgTypes[4] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *Fighter) String() string { return protoimpl.X.MessageStringOf(x) } func (*Fighter) ProtoMessage() {} func (x *Fighter) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[4] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use Fighter.ProtoReflect.Descriptor instead. func (*Fighter) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{4} } func (x *Fighter) GetId() int64 { if x != nil { return x.Id } return 0 } func (x *Fighter) GetBattleObjType() int32 { if x != nil { return x.BattleObjType } return 0 } func (x *Fighter) GetConfigID() int32 { if x != nil { return x.ConfigID } return 0 } func (x *Fighter) GetTileIndex() int32 { if x != nil { return x.TileIndex } return 0 } func (x *Fighter) GetAttrs() *Attrs { if x != nil { return x.Attrs } return nil } func (x *Fighter) GetSkills() []uint32 { if x != nil { return x.Skills } return nil } func (x *Fighter) GetLevel() int32 { if x != nil { return x.Level } return 0 } func (x *Fighter) GetDisplayLevel() int32 { if x != nil { return x.DisplayLevel } return 0 } func (x *Fighter) GetStar() int32 { if x != nil { return x.Star } return 0 } func (x *Fighter) GetIsDead() bool { if x != nil { return x.IsDead } return false } // 战斗小兵参数 type BattleSoldierParam struct { state protoimpl.MessageState `protogen:"open.v1"` // 配置ID ConfigID int32 `protobuf:"varint,1,opt,name=configID,proto3" json:"configID,omitempty"` // 编队位置索引 TileIndex int32 `protobuf:"varint,2,opt,name=tileIndex,proto3" json:"tileIndex,omitempty"` // 属性列表 Attrs *Attrs `protobuf:"bytes,3,opt,name=attrs,proto3" json:"attrs,omitempty"` // 技能列表 Skills []uint32 `protobuf:"varint,4,rep,packed,name=skills,proto3" json:"skills,omitempty"` // 数量 Num int32 `protobuf:"varint,5,opt,name=num,proto3" json:"num,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *BattleSoldierParam) Reset() { *x = BattleSoldierParam{} mi := &file_battle_proto_msgTypes[5] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *BattleSoldierParam) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleSoldierParam) ProtoMessage() {} func (x *BattleSoldierParam) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[5] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleSoldierParam.ProtoReflect.Descriptor instead. func (*BattleSoldierParam) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{5} } func (x *BattleSoldierParam) GetConfigID() int32 { if x != nil { return x.ConfigID } return 0 } func (x *BattleSoldierParam) GetTileIndex() int32 { if x != nil { return x.TileIndex } return 0 } func (x *BattleSoldierParam) GetAttrs() *Attrs { if x != nil { return x.Attrs } return nil } func (x *BattleSoldierParam) GetSkills() []uint32 { if x != nil { return x.Skills } return nil } func (x *BattleSoldierParam) GetNum() int32 { if x != nil { return x.Num } return 0 } // 阵营结果 type BattleCampResult struct { state protoimpl.MessageState `protogen:"open.v1"` // 阵营 BattleCampType Camp int32 `protobuf:"varint,1,opt,name=camp,proto3" json:"camp,omitempty"` // 各个小队的结果 SquadResults []*BattleSquadResult `protobuf:"bytes,2,rep,name=squadResults,proto3" json:"squadResults,omitempty"` // 玩家唯一ID,0表示是怪物 PlayerID int64 `protobuf:"varint,3,opt,name=playerID,proto3" json:"playerID,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *BattleCampResult) Reset() { *x = BattleCampResult{} mi := &file_battle_proto_msgTypes[6] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *BattleCampResult) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleCampResult) ProtoMessage() {} func (x *BattleCampResult) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[6] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleCampResult.ProtoReflect.Descriptor instead. func (*BattleCampResult) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{6} } func (x *BattleCampResult) GetCamp() int32 { if x != nil { return x.Camp } return 0 } func (x *BattleCampResult) GetSquadResults() []*BattleSquadResult { if x != nil { return x.SquadResults } return nil } func (x *BattleCampResult) GetPlayerID() int64 { if x != nil { return x.PlayerID } return 0 } // 小队结果 type BattleSquadResult struct { state protoimpl.MessageState `protogen:"open.v1"` // 战斗对象结果 FighterResult *FighterResult `protobuf:"bytes,1,opt,name=fighterResult,proto3" json:"fighterResult,omitempty"` // 士兵剩余数量 SoldierNum int32 `protobuf:"varint,2,opt,name=soldierNum,proto3" json:"soldierNum,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *BattleSquadResult) Reset() { *x = BattleSquadResult{} mi := &file_battle_proto_msgTypes[7] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *BattleSquadResult) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleSquadResult) ProtoMessage() {} func (x *BattleSquadResult) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[7] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleSquadResult.ProtoReflect.Descriptor instead. func (*BattleSquadResult) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{7} } func (x *BattleSquadResult) GetFighterResult() *FighterResult { if x != nil { return x.FighterResult } return nil } func (x *BattleSquadResult) GetSoldierNum() int32 { if x != nil { return x.SoldierNum } return 0 } // 战斗对象结果 type FighterResult struct { state protoimpl.MessageState `protogen:"open.v1"` // 唯一ID Id int64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` // 战斗对象类型 1:英雄 2:怪物 BattleObjType int32 `protobuf:"varint,2,opt,name=battleObjType,proto3" json:"battleObjType,omitempty"` // 配置ID ConfigID int32 `protobuf:"varint,3,opt,name=configID,proto3" json:"configID,omitempty"` // 是否死亡 IsDead bool `protobuf:"varint,4,opt,name=isDead,proto3" json:"isDead,omitempty"` // 剩余血量万分比 (需要除以10000) Hp int32 `protobuf:"varint,5,opt,name=hp,proto3" json:"hp,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *FighterResult) Reset() { *x = FighterResult{} mi := &file_battle_proto_msgTypes[8] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *FighterResult) String() string { return protoimpl.X.MessageStringOf(x) } func (*FighterResult) ProtoMessage() {} func (x *FighterResult) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[8] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use FighterResult.ProtoReflect.Descriptor instead. func (*FighterResult) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{8} } func (x *FighterResult) GetId() int64 { if x != nil { return x.Id } return 0 } func (x *FighterResult) GetBattleObjType() int32 { if x != nil { return x.BattleObjType } return 0 } func (x *FighterResult) GetConfigID() int32 { if x != nil { return x.ConfigID } return 0 } func (x *FighterResult) GetIsDead() bool { if x != nil { return x.IsDead } return false } func (x *FighterResult) GetHp() int32 { if x != nil { return x.Hp } return 0 } // 战斗结果 type BattleResult struct { state protoimpl.MessageState `protogen:"open.v1"` // 胜利的阵营 -1表示平局 VictoriousCamp int32 `protobuf:"varint,1,opt,name=victoriousCamp,proto3" json:"victoriousCamp,omitempty"` // 结果校验码 相等时表示执行结果一致 Checksum int64 `protobuf:"varint,2,opt,name=checksum,proto3" json:"checksum,omitempty"` // 阵营结果 CampResult []*BattleCampResult `protobuf:"bytes,3,rep,name=campResult,proto3" json:"campResult,omitempty"` // 详细校验结果 VerifyInfos []*BattleVerifyInfo `protobuf:"bytes,4,rep,name=verifyInfos,proto3" json:"verifyInfos,omitempty"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *BattleResult) Reset() { *x = BattleResult{} mi := &file_battle_proto_msgTypes[9] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *BattleResult) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleResult) ProtoMessage() {} func (x *BattleResult) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[9] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleResult.ProtoReflect.Descriptor instead. func (*BattleResult) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{9} } func (x *BattleResult) GetVictoriousCamp() int32 { if x != nil { return x.VictoriousCamp } return 0 } func (x *BattleResult) GetChecksum() int64 { if x != nil { return x.Checksum } return 0 } func (x *BattleResult) GetCampResult() []*BattleCampResult { if x != nil { return x.CampResult } return nil } func (x *BattleResult) GetVerifyInfos() []*BattleVerifyInfo { if x != nil { return x.VerifyInfos } return nil } // 校验详细信息 type BattleVerifyInfo struct { state protoimpl.MessageState `protogen:"open.v1"` // 类名 Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // 校验码 Checksum int64 `protobuf:"varint,2,opt,name=checksum,proto3" json:"checksum,omitempty"` // 成员信息 Members map[string]string `protobuf:"bytes,3,rep,name=members,proto3" json:"members,omitempty" protobuf_key:"bytes,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` // 子节点信息 Children map[string]*BattleVerifyInfo `protobuf:"bytes,4,rep,name=children,proto3" json:"children,omitempty" protobuf_key:"bytes,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache } func (x *BattleVerifyInfo) Reset() { *x = BattleVerifyInfo{} mi := &file_battle_proto_msgTypes[10] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } func (x *BattleVerifyInfo) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleVerifyInfo) ProtoMessage() {} func (x *BattleVerifyInfo) ProtoReflect() protoreflect.Message { mi := &file_battle_proto_msgTypes[10] if x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleVerifyInfo.ProtoReflect.Descriptor instead. func (*BattleVerifyInfo) Descriptor() ([]byte, []int) { return file_battle_proto_rawDescGZIP(), []int{10} } func (x *BattleVerifyInfo) GetName() string { if x != nil { return x.Name } return "" } func (x *BattleVerifyInfo) GetChecksum() int64 { if x != nil { return x.Checksum } return 0 } func (x *BattleVerifyInfo) GetMembers() map[string]string { if x != nil { return x.Members } return nil } func (x *BattleVerifyInfo) GetChildren() map[string]*BattleVerifyInfo { if x != nil { return x.Children } return nil } var File_battle_proto protoreflect.FileDescriptor const file_battle_proto_rawDesc = "" + "\n" + "\fbattle.proto\x12\x02pb\x1a\x0fbase_type.proto\"t\n" + "\fBattleReplay\x12\x1c\n" + "\terrorCode\x18\x01 \x01(\x05R\terrorCode\x12\x1c\n" + "\terrorText\x18\x02 \x01(\tR\terrorText\x12(\n" + "\x06result\x18\x03 \x01(\v2\x10.pb.BattleResultR\x06result\"\xce\x01\n" + "\vBattleParam\x12\x1e\n" + "\n" + "randomSeed\x18\x01 \x01(\x04R\n" + "randomSeed\x12\x14\n" + "\x05mapID\x18\x02 \x01(\rR\x05mapID\x12)\n" + "\x05camps\x18\x03 \x03(\v2\x13.pb.BattleCampParamR\x05camps\x12>\n" + "\x1aisGenerateVerificationInfo\x18\x04 \x01(\bR\x1aisGenerateVerificationInfo\x12\x1e\n" + "\n" + "battleType\x18\x05 \x01(\x05R\n" + "battleType\"\x85\x01\n" + "\x0fBattleCampParam\x12\x12\n" + "\x04camp\x18\x01 \x01(\x05R\x04camp\x12\x14\n" + "\x05power\x18\x02 \x01(\x03R\x05power\x12,\n" + "\x06squads\x18\x03 \x03(\v2\x14.pb.BattleSquadParamR\x06squads\x12\x1a\n" + "\bplayerID\x18\x04 \x01(\x03R\bplayerID\"\xb2\x02\n" + "\x10BattleSquadParam\x12\x1c\n" + "\ttileIndex\x18\x01 \x01(\x05R\ttileIndex\x12%\n" + "\afighter\x18\x02 \x01(\v2\v.pb.FighterR\afighter\x122\n" + "\bsoldiers\x18\x03 \x03(\v2\x16.pb.BattleSoldierParamR\bsoldiers\x12\x1f\n" + "\x05attrs\x18\x04 \x01(\v2\t.pb.AttrsR\x05attrs\x12\x1a\n" + "\btroopsID\x18\x05 \x01(\x05R\btroopsID\x12\x1c\n" + "\ttroopsNum\x18\x06 \x01(\x05R\ttroopsNum\x12\"\n" + "\fheroTroopNum\x18\a \x01(\x05R\fheroTroopNum\x12&\n" + "\x0efirstTroopsNum\x18\b \x01(\x05R\x0efirstTroopsNum\"\x98\x02\n" + "\aFighter\x12\x0e\n" + "\x02id\x18\x01 \x01(\x03R\x02id\x12$\n" + "\rbattleObjType\x18\x02 \x01(\x05R\rbattleObjType\x12\x1a\n" + "\bconfigID\x18\x03 \x01(\x05R\bconfigID\x12\x1c\n" + "\ttileIndex\x18\x04 \x01(\x05R\ttileIndex\x12\x1f\n" + "\x05attrs\x18\x05 \x01(\v2\t.pb.AttrsR\x05attrs\x12\x16\n" + "\x06skills\x18\x06 \x03(\rR\x06skills\x12\x14\n" + "\x05level\x18\a \x01(\x05R\x05level\x12\"\n" + "\fdisplayLevel\x18\b \x01(\x05R\fdisplayLevel\x12\x12\n" + "\x04star\x18\t \x01(\x05R\x04star\x12\x16\n" + "\x06isDead\x18\n" + " \x01(\bR\x06isDead\"\x99\x01\n" + "\x12BattleSoldierParam\x12\x1a\n" + "\bconfigID\x18\x01 \x01(\x05R\bconfigID\x12\x1c\n" + "\ttileIndex\x18\x02 \x01(\x05R\ttileIndex\x12\x1f\n" + "\x05attrs\x18\x03 \x01(\v2\t.pb.AttrsR\x05attrs\x12\x16\n" + "\x06skills\x18\x04 \x03(\rR\x06skills\x12\x10\n" + "\x03num\x18\x05 \x01(\x05R\x03num\"}\n" + "\x10BattleCampResult\x12\x12\n" + "\x04camp\x18\x01 \x01(\x05R\x04camp\x129\n" + "\fsquadResults\x18\x02 \x03(\v2\x15.pb.BattleSquadResultR\fsquadResults\x12\x1a\n" + "\bplayerID\x18\x03 \x01(\x03R\bplayerID\"l\n" + "\x11BattleSquadResult\x127\n" + "\rfighterResult\x18\x01 \x01(\v2\x11.pb.FighterResultR\rfighterResult\x12\x1e\n" + "\n" + "soldierNum\x18\x02 \x01(\x05R\n" + "soldierNum\"\x89\x01\n" + "\rFighterResult\x12\x0e\n" + "\x02id\x18\x01 \x01(\x03R\x02id\x12$\n" + "\rbattleObjType\x18\x02 \x01(\x05R\rbattleObjType\x12\x1a\n" + "\bconfigID\x18\x03 \x01(\x05R\bconfigID\x12\x16\n" + "\x06isDead\x18\x04 \x01(\bR\x06isDead\x12\x0e\n" + "\x02hp\x18\x05 \x01(\x05R\x02hp\"\xc0\x01\n" + "\fBattleResult\x12&\n" + "\x0evictoriousCamp\x18\x01 \x01(\x05R\x0evictoriousCamp\x12\x1a\n" + "\bchecksum\x18\x02 \x01(\x03R\bchecksum\x124\n" + "\n" + "campResult\x18\x03 \x03(\v2\x14.pb.BattleCampResultR\n" + "campResult\x126\n" + "\vverifyInfos\x18\x04 \x03(\v2\x14.pb.BattleVerifyInfoR\vverifyInfos\"\xce\x02\n" + "\x10BattleVerifyInfo\x12\x12\n" + "\x04name\x18\x01 \x01(\tR\x04name\x12\x1a\n" + "\bchecksum\x18\x02 \x01(\x03R\bchecksum\x12;\n" + "\amembers\x18\x03 \x03(\v2!.pb.BattleVerifyInfo.MembersEntryR\amembers\x12>\n" + "\bchildren\x18\x04 \x03(\v2\".pb.BattleVerifyInfo.ChildrenEntryR\bchildren\x1a:\n" + "\fMembersEntry\x12\x10\n" + "\x03key\x18\x01 \x01(\tR\x03key\x12\x14\n" + "\x05value\x18\x02 \x01(\tR\x05value:\x028\x01\x1aQ\n" + "\rChildrenEntry\x12\x10\n" + "\x03key\x18\x01 \x01(\tR\x03key\x12*\n" + "\x05value\x18\x02 \x01(\v2\x14.pb.BattleVerifyInfoR\x05value:\x028\x01B\x05Z\x03/pbb\x06proto3" var ( file_battle_proto_rawDescOnce sync.Once file_battle_proto_rawDescData []byte ) func file_battle_proto_rawDescGZIP() []byte { file_battle_proto_rawDescOnce.Do(func() { file_battle_proto_rawDescData = protoimpl.X.CompressGZIP(unsafe.Slice(unsafe.StringData(file_battle_proto_rawDesc), len(file_battle_proto_rawDesc))) }) return file_battle_proto_rawDescData } var file_battle_proto_msgTypes = make([]protoimpl.MessageInfo, 13) var file_battle_proto_goTypes = []any{ (*BattleReplay)(nil), // 0: pb.BattleReplay (*BattleParam)(nil), // 1: pb.BattleParam (*BattleCampParam)(nil), // 2: pb.BattleCampParam (*BattleSquadParam)(nil), // 3: pb.BattleSquadParam (*Fighter)(nil), // 4: pb.Fighter (*BattleSoldierParam)(nil), // 5: pb.BattleSoldierParam (*BattleCampResult)(nil), // 6: pb.BattleCampResult (*BattleSquadResult)(nil), // 7: pb.BattleSquadResult (*FighterResult)(nil), // 8: pb.FighterResult (*BattleResult)(nil), // 9: pb.BattleResult (*BattleVerifyInfo)(nil), // 10: pb.BattleVerifyInfo nil, // 11: pb.BattleVerifyInfo.MembersEntry nil, // 12: pb.BattleVerifyInfo.ChildrenEntry (*Attrs)(nil), // 13: pb.Attrs } var file_battle_proto_depIdxs = []int32{ 9, // 0: pb.BattleReplay.result:type_name -> pb.BattleResult 2, // 1: pb.BattleParam.camps:type_name -> pb.BattleCampParam 3, // 2: pb.BattleCampParam.squads:type_name -> pb.BattleSquadParam 4, // 3: pb.BattleSquadParam.fighter:type_name -> pb.Fighter 5, // 4: pb.BattleSquadParam.soldiers:type_name -> pb.BattleSoldierParam 13, // 5: pb.BattleSquadParam.attrs:type_name -> pb.Attrs 13, // 6: pb.Fighter.attrs:type_name -> pb.Attrs 13, // 7: pb.BattleSoldierParam.attrs:type_name -> pb.Attrs 7, // 8: pb.BattleCampResult.squadResults:type_name -> pb.BattleSquadResult 8, // 9: pb.BattleSquadResult.fighterResult:type_name -> pb.FighterResult 6, // 10: pb.BattleResult.campResult:type_name -> pb.BattleCampResult 10, // 11: pb.BattleResult.verifyInfos:type_name -> pb.BattleVerifyInfo 11, // 12: pb.BattleVerifyInfo.members:type_name -> pb.BattleVerifyInfo.MembersEntry 12, // 13: pb.BattleVerifyInfo.children:type_name -> pb.BattleVerifyInfo.ChildrenEntry 10, // 14: pb.BattleVerifyInfo.ChildrenEntry.value:type_name -> pb.BattleVerifyInfo 15, // [15:15] is the sub-list for method output_type 15, // [15:15] is the sub-list for method input_type 15, // [15:15] is the sub-list for extension type_name 15, // [15:15] is the sub-list for extension extendee 0, // [0:15] is the sub-list for field type_name } func init() { file_battle_proto_init() } func file_battle_proto_init() { if File_battle_proto != nil { return } file_base_type_proto_init() type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: unsafe.Slice(unsafe.StringData(file_battle_proto_rawDesc), len(file_battle_proto_rawDesc)), NumEnums: 0, NumMessages: 13, NumExtensions: 0, NumServices: 0, }, GoTypes: file_battle_proto_goTypes, DependencyIndexes: file_battle_proto_depIdxs, MessageInfos: file_battle_proto_msgTypes, }.Build() File_battle_proto = out.File file_battle_proto_goTypes = nil file_battle_proto_depIdxs = nil }