package db import ( "f1-game/internal/types" ) type ( WatcherTables = types.Map[int64, *LogicWatcherTable] TileTables = types.Map[int32, *LogicTileTable] BuildTables = types.Map[int64, *LogicBuildTable] CastleTables = types.Map[int64, *LogicCastleTable] ResTables = types.Map[int64, *LogicResTable] MarchTables = types.Map[int64, *LogicMarchTable] LegionTables = types.Map[int64, *LogicLegionTable] MonsterTables = types.Map[int64, *LogicMonsterTable] MonsterFlushTables = types.Map[int32, *LogicMonsterFlushTable] SiegeTables = types.Map[int64, *LogicSiegeTable] LogicTables struct { WatcherTables WatcherTables TileTables TileTables ResTables ResTables MarchTables MarchTables LegionTables LegionTables MonsterTables MonsterTables BuildTables BuildTables CastleTables CastleTables MonsterFlushTables MonsterFlushTables SiegeTables SiegeTables } ) // TODO: 写 LogicTables 相关包装方法