march_state.go 4.8 KB

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  1. package enum
  2. import "slices"
  3. // 行军状态
  4. type MarchState int32
  5. const (
  6. // 基础状态
  7. MarchState_None MarchState = -1 // 无
  8. MarchState_Standby MarchState = 0 // 待命状态
  9. MarchState_Retreat MarchState = 2 // 回城状态
  10. MarchState_Occupy MarchState = 3 // 占领状态
  11. MarchState_Gather MarchState = 4 // 采集状态
  12. MarchState_Garrison MarchState = 5 // 驻守状态
  13. MarchState_Siege MarchState = 6 // 攻城状态
  14. MarchState_Redeploy MarchState = 7 // 调动状态
  15. MarchState_Recruit MarchState = 9 // 征兵状态
  16. MarchState_Entrust MarchState = 10 // 委托状态
  17. MarchState_Snatch MarchState = 11 // 掠夺状态
  18. MarchState_SiegeAssemble MarchState = 12 // 攻城集结状态(暂定,用来和军团集结区分)
  19. // 基础移动状态
  20. MarchState_Stay MarchState = 1 // 停留状态
  21. MarchState_March MarchState = 100 // 行军状态
  22. // 行军到结果发生状态
  23. MarchState_MarchAssemble MarchState = 102 // 行军集结状态
  24. MarchState_MarchRedeploy MarchState = 101 // 调动行军状态
  25. MarchState_TransportBack MarchState = 103 // 运输回城状态
  26. MarchState_MarchEntrust MarchState = 104 // 委托行军状态
  27. MarchState_MarchSiegeAssemble MarchState = 105 // 攻城集结行军(指部队集结到攻城大营时的移动状态)
  28. MarchState_Rout MarchState = 106 // 战败撤退
  29. // 战斗相关状态
  30. MarchState_Battle MarchState = 200 // 战斗状态
  31. MarchState_BattleWait MarchState = 201 // 战斗等待状态
  32. // 军团集结相关状态
  33. MarchState_Assemble MarchState = 8 // 集结状态
  34. MarchState_AssembleMarch MarchState = 300 // 集结行军状态
  35. MarchState_AssembleBattleWait MarchState = 301 // 集结战斗等待状态
  36. MarchState_AssembleBattle MarchState = 302 // 集结战斗状态
  37. MarchState_AssembleCrusade MarchState = 303 // 集结讨伐状态
  38. MarchState_AssembleSiege MarchState = 304 // 集结攻城状态
  39. )
  40. var (
  41. marchStateName = map[MarchState]string{
  42. MarchState_None: "None",
  43. MarchState_Standby: "Standby",
  44. MarchState_Stay: "Stay",
  45. MarchState_Retreat: "Retreat",
  46. MarchState_Occupy: "Occupy",
  47. MarchState_Gather: "Gather",
  48. MarchState_Garrison: "Garrison",
  49. MarchState_Siege: "Siege",
  50. MarchState_Redeploy: "Redeploy",
  51. MarchState_Assemble: "Assemble",
  52. MarchState_Recruit: "Recruit",
  53. MarchState_March: "March",
  54. MarchState_Snatch: "Snatch",
  55. MarchState_SiegeAssemble: "SiegeAssemble",
  56. MarchState_MarchRedeploy: "MarchRedeploy",
  57. MarchState_MarchAssemble: "MarchAssemble",
  58. MarchState_TransportBack: "TransportBack",
  59. MarchState_Rout: "Rout",
  60. MarchState_Battle: "Battle",
  61. MarchState_BattleWait: "BattleWait",
  62. }
  63. moveStates = []MarchState{
  64. MarchState_March,
  65. MarchState_Retreat,
  66. MarchState_Rout,
  67. MarchState_MarchRedeploy,
  68. MarchState_MarchAssemble,
  69. MarchState_TransportBack,
  70. MarchState_MarchEntrust,
  71. MarchState_MarchSiegeAssemble,
  72. }
  73. notInMapStates = []MarchState{
  74. MarchState_Standby,
  75. MarchState_SiegeAssemble,
  76. MarchState_Redeploy,
  77. MarchState_Assemble,
  78. MarchState_AssembleMarch,
  79. MarchState_AssembleBattleWait,
  80. MarchState_AssembleCrusade,
  81. MarchState_AssembleSiege,
  82. }
  83. assembleState = []MarchState{
  84. MarchState_Assemble,
  85. MarchState_AssembleMarch,
  86. MarchState_AssembleBattleWait,
  87. MarchState_AssembleCrusade,
  88. MarchState_AssembleSiege,
  89. }
  90. legionStateToMarchState = map[LegionState]MarchState{
  91. LegionState_None: MarchState_None,
  92. LegionState_AssembleWait: MarchState_None,
  93. LegionState_AssembleFinish: MarchState_None,
  94. LegionState_AssembleMarch: MarchState_AssembleMarch,
  95. LegionState_BattleWait: MarchState_AssembleBattleWait,
  96. LegionState_Crusade: MarchState_AssembleCrusade,
  97. LegionState_Siege: MarchState_AssembleSiege,
  98. }
  99. )
  100. func GetMarchStateName(marchState MarchState) string {
  101. if val, found := marchStateName[marchState]; found {
  102. return val
  103. }
  104. return "Unknown"
  105. }
  106. func GetMarchStateByLegionState(legionState LegionState) MarchState {
  107. if val, found := legionStateToMarchState[legionState]; found {
  108. return val
  109. }
  110. return MarchState_None
  111. }
  112. // IsInMapState 拥有此状态的行军对象是否在地图上
  113. func IsInMapState(state MarchState) bool {
  114. return !slices.Contains(notInMapStates, state)
  115. }
  116. // IsMovingState 拥有此状态的行军对象是否在移动中
  117. func IsMovingState(state MarchState) bool {
  118. return slices.Contains(moveStates, state)
  119. }
  120. func IsMarchState(state MarchState) bool {
  121. return state == MarchState_March
  122. }
  123. func IsRetreatState(state MarchState) bool {
  124. return state == MarchState_Retreat
  125. }
  126. func IsAssembleState(state MarchState) bool {
  127. return slices.Contains(assembleState, state)
  128. }