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- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/types"
- )
- var MiniGame = &miniGameConfig{}
- func init() {
- _allList = append(_allList, MiniGame)
- }
- type (
- MiniGameRow struct {
- GameID int32 `json:"GameID"` // 游戏ID
- LevelID int32 `json:"LevelID"` // 关卡ID
- NextLevelID int32 `json:"NextLevelID"` // 下一关卡ID
- Name int32 `json:"Name"` // 关卡名称
- Headlcon string `json:"Headlcon"` // 关卡怪物头像
- ChapterUnlockLevelID int32 `json:"ChapterUnlockLevelID"` // 探险解锁关卡ID
- LevelType int32 `json:"LevelType"` // 关卡类型
- Reward types.Assets `json:"Reward"` // 奖励
- }
- miniGameConfig struct {
- baseConfig
- list []*MiniGameRow // all list
- gameIDLevelIDUniMaps map[int32]map[int32]*MiniGameRow // key:gameID, levelID
- }
- )
- func (p *miniGameConfig) Name() string {
- return "mini_game"
- }
- func (p *miniGameConfig) Init() {
- p.gameIDLevelIDUniMaps = map[int32]map[int32]*MiniGameRow{}
- }
- func (p *miniGameConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*MiniGameRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- gameIDLevelIDUniMaps := map[int32]map[int32]*MiniGameRow{}
- for _, row := range list {
- itemMap := gameIDLevelIDUniMaps[row.GameID]
- if itemMap == nil {
- itemMap = map[int32]*MiniGameRow{}
- gameIDLevelIDUniMaps[row.GameID] = itemMap
- }
- itemMap[row.LevelID] = row
- }
- p.gameIDLevelIDUniMaps = gameIDLevelIDUniMaps
- return len(list), nil
- }
- // func (p *miniGameConfig) OnAfterLoad(_ bool) {
- // }
- func (p *miniGameConfig) List() []*MiniGameRow {
- return p.list
- }
- func (p *miniGameConfig) GetByGameIDLevelID(gameID int32, levelID int32) (*MiniGameRow, bool) {
- mapItem, found := p.gameIDLevelIDUniMaps[gameID]
- if !found {
- return nil, false
- }
- value, found := mapItem[levelID]
- return value, found
- }
- func (p *miniGameConfig) ContainGameIDLevelID(gameID int32, levelID int32) bool {
- mapItem, found := p.gameIDLevelIDUniMaps[gameID]
- if !found {
- return false
- }
- _, found = mapItem[levelID]
- return found
- }
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