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- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/enum"
- "f1-game/internal/types"
- )
- var SeasonQuest = &seasonQuestConfig{}
- func init() {
- _allList = append(_allList, SeasonQuest)
- }
- type (
- SeasonQuestRow struct {
- ID int32 `json:"ID"` // 霸业ID
- NextID int32 `json:"NextID"` // 下一个霸业ID
- QuestType enum.SeasonQuestType `json:"QuestType"` // 任务类型
- QuestParams types.List[int32] `json:"QuestParams"` // 任务参数
- Rewards types.Assets `json:"Rewards"` // 任务奖励
- QuestDuration int64 `json:"QuestDuration"` // 任务时长(分)
- UnlockFunc types.List[int32] `json:"UnlockFunc"` // 解锁功能
- }
- seasonQuestConfig struct {
- baseConfig
- list []*SeasonQuestRow // all list
- idUniMaps map[int32]*SeasonQuestRow // key:id
- }
- )
- func (p *seasonQuestConfig) Name() string {
- return "season_quest"
- }
- func (p *seasonQuestConfig) Init() {
- p.idUniMaps = map[int32]*SeasonQuestRow{}
- }
- func (p *seasonQuestConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*SeasonQuestRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- idUniMaps := map[int32]*SeasonQuestRow{}
- for _, row := range list {
- idUniMaps[row.ID] = row
- }
- p.idUniMaps = idUniMaps
- return len(list), nil
- }
- // func (p *seasonQuestConfig) OnAfterLoad(_ bool) {
- // }
- func (p *seasonQuestConfig) List() []*SeasonQuestRow {
- return p.list
- }
- func (p *seasonQuestConfig) GetByID(id int32) (*SeasonQuestRow, bool) {
- value, found := p.idUniMaps[id]
- return value, found
- }
- func (p *seasonQuestConfig) ContainID(id int32) bool {
- _, found := p.idUniMaps[id]
- return found
- }
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