march_state.go 4.9 KB

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  1. package enum
  2. import "slices"
  3. // 行军状态
  4. type MarchState int32
  5. const (
  6. // 基础状态
  7. MarchState_None MarchState = -1 // 无
  8. MarchState_Standby MarchState = 0 // 待命状态
  9. MarchState_Retreat MarchState = 2 // 回城状态
  10. MarchState_Occupy MarchState = 3 // 占领状态
  11. MarchState_Garrison MarchState = 5 // 驻守状态
  12. MarchState_Siege MarchState = 6 // 攻城状态
  13. MarchState_Redeploy MarchState = 7 // 调动状态
  14. MarchState_Assemble MarchState = 8 // 集结状态
  15. MarchState_Entrust MarchState = 10 // 委托状态
  16. MarchState_Snatch MarchState = 11 // 掠夺状态
  17. MarchState_SiegeAssemble MarchState = 12 // 攻城集结状态(暂定,用来和军团集结区分)
  18. // 基础移动状态
  19. MarchState_Stay MarchState = 1 // 停留状态
  20. MarchState_March MarchState = 100 // 行军状态
  21. // 行军到结果发生状态
  22. MarchState_MarchAssemble MarchState = 102 // 行军集结状态
  23. MarchState_MarchRedeploy MarchState = 101 // 调动行军状态
  24. MarchState_MarchEntrust MarchState = 104 // 委托行军状态
  25. MarchState_MarchSiegeAssemble MarchState = 105 // 攻城集结行军(指部队集结到攻城大营时的移动状态)
  26. MarchState_Rout MarchState = 106 // 战败撤退
  27. // 战斗相关状态
  28. MarchState_Battle MarchState = 200 // 战斗状态
  29. MarchState_BattleWait MarchState = 201 // 战斗等待状态
  30. )
  31. var (
  32. marchStateName = map[MarchState]string{
  33. MarchState_None: "None",
  34. MarchState_Standby: "Standby",
  35. MarchState_Stay: "Stay",
  36. MarchState_Retreat: "Retreat",
  37. MarchState_Occupy: "Occupy",
  38. MarchState_Garrison: "Garrison",
  39. MarchState_Siege: "Siege",
  40. MarchState_Redeploy: "Redeploy",
  41. MarchState_Assemble: "Assemble",
  42. MarchState_March: "March",
  43. MarchState_Snatch: "Snatch",
  44. MarchState_SiegeAssemble: "SiegeAssemble",
  45. MarchState_MarchRedeploy: "MarchRedeploy",
  46. MarchState_MarchAssemble: "MarchAssemble",
  47. MarchState_Rout: "Rout",
  48. MarchState_Battle: "Battle",
  49. MarchState_BattleWait: "BattleWait",
  50. }
  51. moveStates = []MarchState{
  52. MarchState_March,
  53. MarchState_Retreat,
  54. MarchState_Rout,
  55. MarchState_MarchRedeploy,
  56. MarchState_MarchAssemble,
  57. MarchState_MarchEntrust,
  58. MarchState_MarchSiegeAssemble,
  59. }
  60. // 可接收“行军”指令的行军状态
  61. marchableStates = []MarchState{
  62. MarchState_Standby,
  63. MarchState_Stay,
  64. MarchState_Redeploy,
  65. MarchState_SiegeAssemble,
  66. }
  67. notInMapStates = []MarchState{
  68. MarchState_Standby,
  69. MarchState_SiegeAssemble,
  70. MarchState_Redeploy,
  71. MarchState_Assemble,
  72. }
  73. assembleState = []MarchState{
  74. MarchState_Assemble,
  75. }
  76. // 军团状态转换到行军状态
  77. legionStateToMarchState = map[LegionState]MarchState{
  78. LegionState_None: MarchState_None,
  79. LegionState_AssembleWait: MarchState_Stay,
  80. LegionState_AssembleFinish: MarchState_Stay,
  81. LegionState_AssembleMarch: MarchState_March,
  82. LegionState_BattleWait: MarchState_BattleWait,
  83. LegionState_Crusade: MarchState_Battle,
  84. LegionState_Siege: MarchState_Siege,
  85. }
  86. // 可自动防守状态
  87. autoDefendStates = []MarchState{
  88. MarchState_Standby,
  89. MarchState_Redeploy,
  90. MarchState_SiegeAssemble,
  91. }
  92. )
  93. func GetMarchStateName(marchState MarchState) string {
  94. if val, found := marchStateName[marchState]; found {
  95. return val
  96. }
  97. return "Unknown"
  98. }
  99. func GetMarchStateByLegionState(legionState LegionState) MarchState {
  100. if val, found := legionStateToMarchState[legionState]; found {
  101. return val
  102. }
  103. return MarchState_None
  104. }
  105. func GetMarchStateByRetreatType(retreatType RetreatType) MarchState {
  106. switch retreatType {
  107. case RetreatType_Rout:
  108. return MarchState_Rout
  109. default:
  110. return MarchState_Retreat
  111. }
  112. }
  113. func IsAutoDefendState(state MarchState) bool {
  114. return slices.Contains(autoDefendStates, state)
  115. }
  116. // IsInMapState 拥有此状态的行军对象是否在地图上
  117. func IsInMapState(state MarchState) bool {
  118. return !slices.Contains(notInMapStates, state)
  119. }
  120. // IsMovingState 拥有此状态的行军对象是否在移动中
  121. func IsMovingState(state MarchState) bool {
  122. return slices.Contains(moveStates, state)
  123. }
  124. func IsMarchState(state MarchState) bool {
  125. return state == MarchState_March
  126. }
  127. func IsRetreatState(state MarchState) bool {
  128. return state == MarchState_Retreat || state == MarchState_Rout
  129. }
  130. func IsRedeployState(state MarchState) bool {
  131. return state == MarchState_Redeploy || state == MarchState_SiegeAssemble
  132. }
  133. func IsMarchRedeployState(state MarchState) bool {
  134. return state == MarchState_MarchRedeploy || state == MarchState_MarchSiegeAssemble
  135. }
  136. func IsAssembleState(state MarchState) bool {
  137. return slices.Contains(assembleState, state)
  138. }
  139. // IsMarchableState 当前状态是否为可执行行军指令的状态
  140. func IsMarchableState(state MarchState) bool {
  141. return slices.Contains(marchableStates, state)
  142. }