hero_get.go 419 B

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  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. "f1-game/internal/types"
  6. )
  7. type HeroGet struct {
  8. eventBase.DataEvent[types.Assets]
  9. }
  10. func NewHeroGet(playerID int64, assets types.Assets) *HeroGet {
  11. return &HeroGet{
  12. DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Hero_Get, assets),
  13. }
  14. }
  15. func (p *HeroGet) Heroes() types.Assets {
  16. return p.Data()
  17. }