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- package event
- import (
- eventBase "f1-game/internal/event/base"
- nameEvent "f1-game/internal/name/event"
- "f1-game/internal/pb"
- )
- // 攻城成功事件
- type PlayerCastleSuccess struct {
- eventBase.DataEvent[*pb.I32]
- }
- func NewPlayerCastleSuccess(playerID int64, configID int32) *PlayerCastleSuccess {
- return &PlayerCastleSuccess{
- DataEvent: eventBase.NewDataEvent(playerID, string(nameEvent.Map_PlayerCastleSuccess), &pb.I32{
- Value: configID,
- }),
- }
- }
- func (p *PlayerCastleSuccess) ConfigID() int32 {
- return p.Data().Value
- }
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