player_reset.go 353 B

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  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. "f1-game/internal/pb"
  6. )
  7. type PlayerReset struct {
  8. eventBase.DataEvent[*pb.None]
  9. }
  10. func NewPlayerReset(playerID int64) *PlayerReset {
  11. return &PlayerReset{
  12. DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Player_Reset, &pb.None{}),
  13. }
  14. }