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- package db
- import (
- "errors"
- cherryApp "f1-game/internal/cherry_app"
- dbFacade "f1-game/internal/component/db/facade"
- nameDB "f1-game/internal/name/db"
- dbEquip "f1-game/nodes/game/internal/db/data/equip"
- clog "github.com/cherry-game/cherry/logger"
- "go.mongodb.org/mongo-driver/v2/bson"
- "go.mongodb.org/mongo-driver/v2/mongo"
- )
- type (
- // EquipTable 装备表
- EquipTable struct {
- PlayerID int64 `bson:"PlayerID,omitempty"`
- NodeID string `bson:"NodeID,omitempty"`
- dbEquip.Data `bson:"Data,omitempty"`
- dbFacade.TableBase `bson:",inline"`
- }
- )
- func (p *EquipTable) TableName() string {
- return nameDB.Table_Equip
- }
- func (p *EquipTable) PrimaryValue() any {
- return p.PlayerID
- }
- func (p *EquipTable) CheckField() {
- if p.Equips == nil {
- p.Equips = dbEquip.Equips{}
- }
- }
- func (p *EquipTable) Save2Queue() {
- save2Queue(p)
- }
- func GetEquipTable(playerID int64) *EquipTable {
- if val, ok := equipTableCache.GetIfPresent(playerID); ok {
- return val.(*EquipTable)
- }
- equipTable := GetEquipTableFromDB(playerID)
- equipTableCache.Put(playerID, equipTable)
- return equipTable
- }
- func GetEquipTableFromDB(playerID int64) *EquipTable {
- table := newEquipTable(playerID)
- filter := bson.M{
- nameDB.Field_NodeID: table.NodeID,
- nameDB.Field_PlayerID: table.PlayerID,
- }
- err := dbComponent.FindOne(table, filter)
- if err != nil {
- if errors.Is(err, mongo.ErrNoDocuments) {
- clog.Warnf("[playerID = %d] not found, create new one", playerID)
- return table
- }
- clog.Errorf("[playerID = %d] db error = %v", playerID, err)
- return table
- }
- table.CheckField()
- return table
- }
- func newEquipTable(playerID int64) *EquipTable {
- return &EquipTable{
- PlayerID: playerID,
- NodeID: cherryApp.NodeID(),
- Data: dbEquip.NewData(),
- }
- }
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