service.go 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. package signIn
  2. import (
  3. capp "f1-game/internal/cherry_app"
  4. "f1-game/internal/code"
  5. "f1-game/internal/data"
  6. "f1-game/internal/facade"
  7. nameRoute "f1-game/internal/name/route"
  8. "f1-game/internal/sessions"
  9. "f1-game/nodes/map/internal/db"
  10. ctime "github.com/cherry-game/cherry/extend/time"
  11. cproto "github.com/cherry-game/cherry/net/proto"
  12. )
  13. const (
  14. maxReSignInDays int32 = 1
  15. )
  16. func Service() *service {
  17. return &service{}
  18. }
  19. type service struct {
  20. facade.PlayerServiceBase[*db.MapPlayerTable]
  21. }
  22. func (p *service) OnLogin(playerTable *db.MapPlayerTable, session *cproto.Session) {
  23. // 刷新库ID
  24. p.refreshPoolID(playerTable)
  25. }
  26. func (p *service) OnReset(playerTable *db.MapPlayerTable, time *ctime.CherryTime, byLogin bool) {
  27. if !playerTable.Stats.IsCanReset() {
  28. return
  29. }
  30. // 检测刷新库ID
  31. p.refreshPoolID(playerTable)
  32. // 重置每日补签次数
  33. playerTable.SignIn.ReSignInCount = 0
  34. playerTable.Save2Queue()
  35. if !byLogin {
  36. p.ChangePush(playerTable)
  37. }
  38. }
  39. func (p *service) Push(playerTable *db.MapPlayerTable, session *cproto.Session) {
  40. resp := playerTable.SignIn.ToProto()
  41. // 获取当前签到天数
  42. resp.CurrentSignInDays = p.GetCurrentDay(playerTable)
  43. sessions.PushWithSession(session, nameRoute.PushMapPlayer_SignIn, resp)
  44. }
  45. func (p *service) ChangePush(playerTable *db.MapPlayerTable) {
  46. session, found := sessions.GetSession(playerTable.PlayerID)
  47. if !found {
  48. return
  49. }
  50. p.Push(playerTable, session)
  51. }
  52. func (p *service) getOpenServerDays() int32 {
  53. nodeTable, found := db.GetMapNodeTable(capp.NodeID())
  54. if !found || nodeTable.FirstStartTime <= 0 {
  55. return 1
  56. }
  57. var (
  58. now = ctime.Now()
  59. firstTime = ctime.NewMillisecond(nodeTable.FirstStartTime).StartOfDay()
  60. )
  61. openDays := firstTime.DiffInDaysWithAbs(&now)
  62. return int32(openDays) + 1
  63. }
  64. // 刷新签到库
  65. func (p *service) refreshPoolID(playerTable *db.MapPlayerTable) {
  66. var (
  67. openDays = p.getOpenServerDays()
  68. round, currentPoolID = data.SignIn.GetCurrentPoolID(openDays)
  69. )
  70. // 当前签到轮次和库无变更 不需要更新
  71. if round == playerTable.SignIn.Round && currentPoolID == playerTable.SignIn.PoolID {
  72. return
  73. }
  74. // 更新签到库ID&重置已签到天数
  75. playerTable.SignIn.Round = round
  76. playerTable.SignIn.PoolID = currentPoolID
  77. playerTable.SignIn.SignInDays.Clear()
  78. playerTable.Save2Queue()
  79. }
  80. // 获取当前签到天数
  81. func (p *service) GetCurrentDay(playerTable *db.MapPlayerTable) int32 {
  82. // 获取当前签到天数
  83. openDays := p.getOpenServerDays()
  84. return data.SignIn.GetCurrenSignInDays(openDays)
  85. }
  86. // 获取第一个可补签的天数
  87. func (p *service) GetFirstMissSignInDays(playerTable *db.MapPlayerTable) (int32, int32) {
  88. poolID := playerTable.SignIn.PoolID
  89. if poolID <= 0 {
  90. return 0, code.IllegalArgument
  91. }
  92. list, found := data.SignIn.ListByPoolID(poolID)
  93. if !found {
  94. return 0, code.SignInPoolNotFound
  95. }
  96. for _, row := range list {
  97. if !playerTable.SignIn.HasSignedIn(row.Days) {
  98. return row.Days, code.OK
  99. }
  100. }
  101. return 0, code.SignInNoMissedDays
  102. }